This is rogue-like game about the randomly-generated vagabond, which trying to find the randomly-generated home in the randomly-generated world. Project at early stage of development. Development are slowly and with pleasure, but reguraly.
You need to survive as long as you can. To survive, you need to collect resources. Resources can be found at the level or dropped from monsters.
Reasons why you will die:
Logbook of the project (in russian)
We strive to launch a project with one button. But now there are a few manual steps that must be performed before the game can be launched from the editor.
Optional. Set the ZILON_LIV_SCHEME_CATALOG
environment variable to specify the full path to \Zilon.Client\Assets\Resources\Schemes
.
This is needed to run tests in Zilon.Core. The path must be complete, that is, it must begin, for example, with C:\MyProjects\Zilon_Roguelike
for Windows and /home/runner/work/Zilon_Roguelike/Zilon_Roguelike/Zilon.Client/Assets/Resources/Schemes
for Linux.
Optional. Install the Test Generator NUnit extension for Visual Studio 2019. It will help to create NUnit tests from contextual menu in visual studio.
Optional. Install the Specflow for Visual Studio 2019 extension.
It is necessary for convenient editing of specifications, written in Gherkin. Unfortunately, we do not see a way to install this tool within the project yet. Easiest way to find it in Visual Studio / Extensions / Manage Extensions
Optional. Install the ResX extension for Visual Studio 2019. The easies way to add or change localized string and other resources in the game. See https://github.com/dotnet/ResXResourceManager.
Now you can launch the game from Visual Studio or bin
directory after build.
You are awesome!
We will be glad for any contribution to the development and support of the project. During development, we adhere to the Code of Conduct and the Source Code Conventions.
LICENSE
to LICENSE-source
and then modify LICENSE
with your own name.