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kubecz3k
/
FiniteStateMachine
FSM plugin for Godot
MIT License
116
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22
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making the plugin work on godot 3.4.5
#39
brunosxs
closed
1 year ago
3
Updates?
#38
padreputativo
closed
2 years ago
3
Inconsistent Icon and More
#37
mechPenSketch
opened
3 years ago
0
- fix Godot v3.2.2 error
#36
JustusPan
opened
3 years ago
0
Couldn't fully preload the script
#35
mechPenSketch
closed
4 years ago
2
Fixes to Godot 3.2
#34
DarknessCatt
opened
4 years ago
1
Timer was not added to the SceneTree!
#33
AmirRezaei
opened
4 years ago
0
Typo on receice vs Receive
#32
fire
opened
4 years ago
0
Asset is different in Godot 3.2
#31
fire
opened
4 years ago
0
Remove all the unused params
#30
Kaligule
opened
5 years ago
0
Wording "using a function"
#29
Kaligule
opened
5 years ago
1
Remove dublicate files
#28
Kaligule
opened
5 years ago
2
Fix typos
#27
Kaligule
closed
4 years ago
0
Enable debug mode automatically when running in debug.
#26
Sslaxx
opened
5 years ago
0
Cannot enable plugin (version from AssetLib)
#25
smedelyan
closed
5 years ago
4
Manually enter a FSM state
#24
salvob41
opened
6 years ago
1
In transitions nodes, can you access to variables in source and target state?
#23
salvob41
opened
6 years ago
7
Folder complexity for the FSM
#22
salvob41
opened
6 years ago
4
Self loop in a state
#21
salvob41
opened
6 years ago
5
Directions of graph are sometimes hidden
#20
salvob41
opened
6 years ago
1
Updating Physics code in state?
#19
Zerokami
opened
6 years ago
7
New Transition dialog scrambled
#18
k7771911
opened
6 years ago
0
"a" characters have been printed whenever I touch the tool graph
#17
salvob41
closed
6 years ago
5
Node not found "../Control"
#16
salvob41
opened
6 years ago
4
FSM transitions seems not to have access to a singleton
#15
salvob41
opened
6 years ago
5
Example source code
#14
salvob41
opened
6 years ago
0
Getting "Node not found: ../Control" for every node and transition I create
#13
dalton5000
closed
6 years ago
0
Member 'name' already exists as a class property
#12
MrGreenTea
closed
6 years ago
1
Using getFSM().update(0) from within a state's enter() method causes game crash
#11
ageofabenius
opened
6 years ago
1
State transition doesn't work when going to the state where it came from
#10
ratozumbi
closed
6 years ago
2
Transitions using "Choose existing" script can't split states
#9
ratozumbi
closed
6 years ago
3
State transition prepare only called once
#8
ratozumbi
closed
6 years ago
1
Godot 3.0 support
#7
LLafodog
closed
6 years ago
2
CTRL+SHIFT+F shortcut is overriden by this addon.
#6
radicaled
opened
7 years ago
1
Automatically add FSM nodes to an "fsm" group?
#5
radicaled
closed
7 years ago
5
Quality of Life: pressing "ENTER" on NewElement dialog triggers creation.
#4
radicaled
closed
7 years ago
2
Why camelCase?
#3
radicaled
opened
7 years ago
5
Nested FSM don't work
#2
MrGreenTea
opened
7 years ago
5
Initiate transition when receiving signal
#1
MrGreenTea
opened
7 years ago
17