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kvark
/
vange-rs
Rusty Vangers clone
https://vange.rs
Apache License 2.0
428
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21
forks
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Jump support, fix some physics GPU constants
#93
kvark
closed
4 years ago
2
Make backends configurable
#92
kvark
closed
4 years ago
4
GPU terrain collision impulses
#91
kvark
closed
4 years ago
2
Finally make CPU physics work correctly
#90
kvark
closed
4 years ago
2
GPU collision refactor
#89
kvark
closed
4 years ago
2
Full on-GPU physics
#88
kvark
closed
4 years ago
5
Update wgpu-native and move to the future
#87
kvark
closed
4 years ago
2
vange.rs domain
#86
lolmaus
closed
4 years ago
4
New GPU collision detector
#85
kvark
closed
4 years ago
2
Update to wgpu-0.4
#84
kvark
closed
4 years ago
3
Update wgpu dependency to 0.3
#83
kvark
closed
5 years ago
2
Mipmapped ray-tracing re-implemented with wgpu
#82
kvark
closed
5 years ago
3
Compute scattering touches
#81
kvark
closed
5 years ago
1
Switch scatter storage to a buffer
#80
kvark
closed
5 years ago
2
Compute-scattered terrain painting
#79
kvark
closed
5 years ago
3
Slice renderer for the terrain
#78
kvark
closed
5 years ago
2
Debug rendering
#77
kvark
closed
5 years ago
2
Re-implement GPU-based terrain collision
#76
kvark
closed
4 years ago
0
Re-implement debug rendering
#75
kvark
closed
5 years ago
0
Re-implement the maximum mipmap raytracer
#74
kvark
closed
5 years ago
0
Total wgpu-rs conversion
#73
kvark
closed
5 years ago
2
Port graphics to wgpu-rs
#72
kvark
closed
5 years ago
0
Settings unit tests improvements
#71
ghost
closed
5 years ago
2
WIP: RFC for sounds support
#70
ghost
closed
4 years ago
8
Implement WAV and OGG support using original resources
#69
ghost
opened
5 years ago
1
Build configuration
#68
ghost
closed
5 years ago
2
dependency error: "Edition 2018 is unstable and only available for nightly builds of rustc."
#67
ghost
closed
5 years ago
5
README.md: RON and `--release` everywhere
#66
suhr
closed
5 years ago
4
[WIP] Material filtering
#65
kvark
opened
5 years ago
0
Don't create SRVs of the height for mipmapping
#64
kvark
closed
5 years ago
8
Fix flood map texture size
#63
kvark
closed
5 years ago
2
Modernized ray-tracing
#62
kvark
closed
5 years ago
6
Dependency refactor
#61
kvark
closed
5 years ago
2
Refactor input iteration in Splay
#60
kvark
closed
5 years ago
2
Dynamically compute light tables in the shader
#59
kvark
closed
5 years ago
2
Convert module expansion
#58
kvark
closed
5 years ago
2
Convert level into multiple PNGs
#57
kvark
closed
5 years ago
2
TIFF level encoding with a separate crate
#56
kvark
closed
5 years ago
2
Explicit destination paths for the converter
#55
kvark
closed
5 years ago
2
Improved level import/export
#54
kvark
closed
5 years ago
2
Import uncomressed level data by the converter
#53
kvark
closed
5 years ago
0
Auto-detect the conversion path from file extensions
#52
kvark
closed
5 years ago
0
Detach the converter binary from the settings file
#51
kvark
closed
5 years ago
0
Heavy model loading/saving refactor
#50
kvark
closed
5 years ago
4
Tessellated terrain rendering
#49
kvark
closed
5 years ago
1
[meta] Ray tracing quality
#48
kvark
opened
5 years ago
0
Fix ray skipped hills
#47
kvark
closed
5 years ago
1
[WIP] GPU store: physics feedback loop
#46
kvark
closed
4 years ago
1
Terrain collision processing on GPU
#45
kvark
closed
6 years ago
0
GPU-based terrain collisions
#44
kvark
closed
6 years ago
0
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