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InfiniteArtGallery
Infinite Art Gallery is a game that uses established methods of evolving art with Compositional Pattern Producing Networks (CPPNs) to allow users to explore a world of art tailored to their preferences.
https://people.southwestern.edu/~schrum2/SCOPE/iag.php
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Dev 31 game mechanics
#56
kwg
closed
6 years ago
1
TWEANNGenotype needs deep copy
#55
kwg
closed
6 years ago
1
Evolving room shape?
#54
schrum2
closed
4 years ago
1
HUD with inventory for collecting art
#53
schrum2
closed
6 years ago
1
3d Animations
#52
DevonFulcher
opened
6 years ago
0
Process CPPN using a compute shader
#51
kwg
closed
4 years ago
1
Dev 34
#50
kwg
closed
6 years ago
0
Review how history is saving room states
#49
kwg
closed
6 years ago
3
Multithreading the CPPN generation of the artworks
#48
kwg
closed
6 years ago
1
Debug visualizations of networks
#47
kwg
opened
6 years ago
0
Create sound from a CPPN like in Breedesizer
#46
schrum2
opened
6 years ago
1
Test chamber for 3d objects
#45
kwg
closed
6 years ago
2
Add z and present to the TWEANNGenotype used by Artworks for creating 3D objects
#44
kwg
closed
6 years ago
3
reverse mergage
#43
kwg
closed
6 years ago
0
milestone!
#42
kwg
closed
6 years ago
0
Move history to ArtGallery/EvolutionHistory
#41
kwg
closed
6 years ago
1
Dev
#40
kwg
closed
6 years ago
0
Fix visibility levels on fields in NodeGene and LinkGene
#39
kwg
closed
6 years ago
2
Add remaining activation functions from MM-NEAT
#38
kwg
closed
6 years ago
2
Random Activation function probability
#37
kwg
opened
6 years ago
1
Recurrent links are possible in LinkMutation
#36
kwg
opened
6 years ago
2
A way of saving and loading the game state over all
#35
schrum2
opened
6 years ago
1
Save network in some format for examination later
#34
kwg
opened
6 years ago
1
Way to activate and deactivate activation functions (game mechanic)
#33
kwg
closed
6 years ago
5
Way to select champions to keep for later
#32
kwg
closed
6 years ago
3
Story boarding of game mechanics
#31
kwg
opened
6 years ago
2
Random Activation function overhaul
#30
kwg
closed
6 years ago
0
Dev 26 double to float
#29
kwg
closed
6 years ago
0
Get CPPN Artwork evolving
#28
kwg
closed
6 years ago
0
Main menu has no cursor if player returns to main from Evolution pause menu
#27
kwg
opened
6 years ago
0
Reduce precision from double to float to improve performance
#26
kwg
closed
6 years ago
1
Dev pruning
#25
kwg
closed
6 years ago
0
Proper scene lighting
#24
kwg
closed
5 years ago
1
Clean out old scipts
#23
kwg
closed
6 years ago
1
Bring TWEANN and CPPN images into scene to decorate portals
#22
kwg
closed
6 years ago
1
Random Class with seed
#21
kwg
closed
6 years ago
2
Add crossover to TWEANNGenotype
#20
kwg
closed
6 years ago
3
Soft Robots as enemies in world
#19
schrum2
opened
6 years ago
7
Smooth 3D shapes with Marching Cubes
#18
schrum2
opened
6 years ago
1
2D animations from CPPNs
#17
schrum2
opened
6 years ago
1
3D Object Generation From CPPN
#16
schrum2
closed
6 years ago
2
Dev to master
#15
kwg
closed
6 years ago
0
Dev room tree
#14
kwg
closed
6 years ago
0
Dev
#13
kwg
closed
6 years ago
0
Dev tweann
#12
kwg
closed
6 years ago
0
Simple Menu
#11
schrum2
closed
6 years ago
1
Make room into prefab so that multiple rooms can be loaded into the scene
#10
kwg
closed
6 years ago
1
Create tree data structure to store room configurations
#9
kwg
closed
6 years ago
3
Simple CPPN picture test
#8
schrum2
closed
6 years ago
1
Unit Test for issue #5 - XOR test
#7
kwg
closed
6 years ago
2
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