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leijurv
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MineBot
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MineBot CI
#55
leijurv
opened
8 years ago
3
At higher tick rates, isThereAnythingInProgress gets stuck much more often
#54
leijurv
opened
8 years ago
0
Breaking blocks is janky at higher tick rates
#53
leijurv
opened
8 years ago
0
Add auto swim constantly
#52
leijurv
opened
8 years ago
0
Integrate bow aiming with combat
#51
leijurv
opened
8 years ago
0
optimize action.isflowing
#50
leijurv
closed
8 years ago
1
Decide priority of running away path vs kill aura for rotation yaw
#49
leijurv
opened
8 years ago
0
GoalRunAway can result in a path that goes directly through what it's trying to run away from
#48
leijurv
opened
8 years ago
0
Investigate kill aura intermittent extreme view jitter
#47
leijurv
opened
8 years ago
0
Make combat click slower
#46
leijurv
opened
8 years ago
0
Don't eat spider eyes
#45
leijurv
closed
8 years ago
2
Sprint while walking diagonally
#44
leijurv
closed
8 years ago
1
Fix breaking replacable blocks before pillaring
#43
leijurv
closed
8 years ago
1
Add chance for spin direction to action walk diagonal
#42
leijurv
closed
8 years ago
1
Update cost heuristic with new ActionWalkDiagonal
#41
leijurv
closed
8 years ago
1
Updated
#40
tylkahn
closed
8 years ago
2
Updated
#39
tylkahn
closed
8 years ago
3
updated
#38
tylkahn
closed
8 years ago
0
Figure out the random spinning
#37
leijurv
opened
8 years ago
1
When breaking fire it should aim at the bottom of the block not the middle
#36
leijurv
closed
8 years ago
1
Don't tick inventory manager when in creative mode
#35
leijurv
closed
8 years ago
1
Lily Pads
#34
averycowan
closed
8 years ago
1
It can get set on fire while cutting corners of lava
#33
leijurv
closed
8 years ago
2
Investigate why it seems to intermittently fall off the path
#32
leijurv
opened
8 years ago
1
Separate minebot.java and movement code
#31
leijurv
closed
8 years ago
1
Consider third person mode with increased camera distance for demoing
#30
leijurv
closed
8 years ago
1
Build demo obstacle course for quest to show off what pathfinding can do
#29
leijurv
opened
8 years ago
2
Pick up useful items on the ground nearby
#28
leijurv
opened
8 years ago
0
Detect when you accidentally drop an item, and pick it back up
#27
leijurv
opened
8 years ago
0
Add a /sprint
#26
averycowan
opened
8 years ago
0
Don't walk by or on cactus/fire
#25
leijurv
closed
8 years ago
3
Test weird scenarios involving ladders and vines to see if it can get stuck
#24
leijurv
opened
8 years ago
1
Climb and descend needs to take into account stairs
#23
leijurv
opened
8 years ago
0
GL outline path
#22
leijurv
closed
8 years ago
1
F3 Menu needs to be changed from debug info to a cool looking display thing
#21
averycowan
closed
8 years ago
2
ESC menu causes many things to break
#20
averycowan
opened
8 years ago
0
Disconnecting from the world doesn't reset processes
#19
averycowan
opened
8 years ago
2
Pathfinding needs to properly deal with ladders and vines
#18
leijurv
closed
8 years ago
2
Rewrite Minecraft in Clojure
#17
widdakay
closed
8 years ago
0
add debug boolean to show debug output
#16
averycowan
closed
8 years ago
0
Incorporate #14 into current path ending code
#15
averycowan
opened
8 years ago
0
Add a way to cancel pathfinding
#14
averycowan
opened
8 years ago
1
Early game strategy gets rekt by skeletons
#13
leijurv
opened
8 years ago
2
Comments everywhere
#12
leijurv
opened
8 years ago
0
Avery take ownership for EarlyGameStrategy
#11
leijurv
opened
8 years ago
8
Change mining level for diamonds to 13
#10
averycowan
closed
8 years ago
2
Fix priority of currentPath
#9
leijurv
opened
8 years ago
0
Make the miner stop falling off cliffs
#8
averycowan
closed
8 years ago
1
Add Quest Night issues
#7
averycowan
closed
8 years ago
0
Fix the furnace stuff
#6
averycowan
opened
8 years ago
0
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