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lianlab
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gamekit
Automatically exported from code.google.com/p/gamekit
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winsize defined by the user is always overwriten with Blender::Scene data.
#43
GoogleCodeExporter
closed
9 years ago
1
Non-Exclusive input (desired functionality)
#42
GoogleCodeExporter
closed
9 years ago
3
Proposal to detect mouse pressed button via a logic node
#41
GoogleCodeExporter
closed
9 years ago
2
Changing gkLogicTree::createNode method as a template will allow create new nodes without changing the core.
#40
GoogleCodeExporter
closed
9 years ago
2
Having a class that implements btIDebugDraw interface could be very useful.
#39
GoogleCodeExporter
closed
9 years ago
2
gkIfNode with CMP_OR statement is blocked incorrectly.
#38
GoogleCodeExporter
closed
9 years ago
10
Subtree for io blocking (mNodes) looks incorrect. Logic is blocking too much!
#37
GoogleCodeExporter
closed
9 years ago
2
Wrong include in BulletBlendReaderNew.cpp
#36
GoogleCodeExporter
closed
9 years ago
3
wrong include: LinearMath/btserializer.h
#35
GoogleCodeExporter
closed
9 years ago
1
gkInternalWindowSystemPrivate::mouseMoved does not set mMouseData.wheelDelta to zero when arg.state.Z.rel is zero
#34
GoogleCodeExporter
closed
9 years ago
2
gkInternalWindowSystemPrivate::mousePressed and gkInternalWindowSystemPrivate::mouseReleased are not implemented.
#33
GoogleCodeExporter
closed
9 years ago
2
gkMouseNode is missing output socket for mouse pressed buttons
#32
GoogleCodeExporter
closed
9 years ago
5
Question!
#31
GoogleCodeExporter
closed
9 years ago
3
branch for OgreKit is not using Core classes anymore!!
#30
GoogleCodeExporter
closed
9 years ago
3
gkPath::directory does not generate correct path
#29
GoogleCodeExporter
closed
9 years ago
2
Create some SSOA demo
#28
GoogleCodeExporter
opened
9 years ago
1
Aadd Sound support
#27
GoogleCodeExporter
closed
9 years ago
11
Cannot be compiled after cmake . -G Xcode in Snow Leopard
#26
GoogleCodeExporter
closed
9 years ago
3
OIS library for Win32 is not working properly
#25
GoogleCodeExporter
closed
9 years ago
8
Provide a Bullet ragdoll integration example with Ogre animation
#24
GoogleCodeExporter
opened
9 years ago
0
Add networking support
#23
GoogleCodeExporter
opened
9 years ago
9
Add lua scripting example
#22
GoogleCodeExporter
closed
9 years ago
3
one texture per mesh only
#21
GoogleCodeExporter
closed
9 years ago
6
GameKit doesn't support external linked .blend files
#20
GoogleCodeExporter
closed
9 years ago
2
add support for compressed .blend files
#19
GoogleCodeExporter
closed
9 years ago
1
64bit bigendian issue in rev 101
#18
GoogleCodeExporter
closed
9 years ago
3
Compile problem in linux
#17
GoogleCodeExporter
closed
9 years ago
10
Create cross-platform framework for Oolong Engine / Irrlicht / Ogre etc.
#16
GoogleCodeExporter
opened
9 years ago
0
add support for Ogre 3D
#15
GoogleCodeExporter
closed
9 years ago
18
Lacks full-screen option.
#14
GoogleCodeExporter
closed
9 years ago
3
Trouble understanding loading .blends
#13
GoogleCodeExporter
closed
9 years ago
2
readblend is slow, optimize it
#12
GoogleCodeExporter
closed
9 years ago
2
Linking problem while compiling on Mandriva 2009.1
#11
GoogleCodeExporter
closed
9 years ago
8
trying to build 64 bit linux r55
#10
GoogleCodeExporter
closed
9 years ago
10
Add iPhone support
#9
GoogleCodeExporter
closed
9 years ago
2
Extract/convert soft body/cloth/rope information from .blend
#8
GoogleCodeExporter
opened
9 years ago
0
Convert animation data, extract bones, ipo's and skinning info from .blend
#7
GoogleCodeExporter
closed
9 years ago
2
Fix Mac OSX build: integrate .NIB files into the cmake build system
#6
GoogleCodeExporter
closed
9 years ago
1
Extract/convert lights
#5
GoogleCodeExporter
closed
9 years ago
19
Add support for logic bricks, sensors,actuators, controllers
#4
GoogleCodeExporter
closed
9 years ago
3
Add support for rigid body constraints
#3
GoogleCodeExporter
closed
9 years ago
4
Make gamekit compile in linux
#2
GoogleCodeExporter
closed
9 years ago
3
No 64bit or big-endian .blend files are accepted
#1
GoogleCodeExporter
closed
9 years ago
5
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