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lidgren
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lidgren-network-gen3
Lidgren Network Library
https://groups.google.com/forum/#!forum/lidgren-network-gen3
MIT License
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WriteAt method and changes to work with Unity3D
#59
forestrf
closed
8 years ago
2
WriteAt methods and changes to work with Unity3D
#58
forestrf
closed
8 years ago
1
Fix Now messages sent from a server without clients are recycled
#57
forestrf
closed
8 years ago
2
I use the lidgren Mac 5.1.2 unity platform has been a problem
#56
LinkSpaceGame
opened
8 years ago
2
Added a 64-bit version of ReadRangedInteger.
#55
AgentFire
closed
8 years ago
1
Added Int-64 version of WriteRangedInteger
#54
AgentFire
closed
8 years ago
1
Added function "BitsToHoldInt64".
#53
AgentFire
closed
8 years ago
1
Sync to master
#52
guxialv
closed
8 years ago
0
Remote Procedure Call update proposal
#51
AgentFire
opened
8 years ago
4
support unity3d webplayer
#50
andyhebear
closed
8 years ago
1
Update NetPeer.MessagePools.cs
#49
AgentFire
closed
8 years ago
1
Update NetPeer.cs
#48
AgentFire
closed
8 years ago
3
Update NetPeer.cs
#47
AgentFire
closed
8 years ago
2
Removed goto statement in NetPeer.Internal.
#46
hide1202
closed
8 years ago
2
NetIncomingMessage.SenderConnection occasionally null
#45
jbruening
opened
8 years ago
11
NetBitWriter.ReadByte NullReferenceException
#44
jbruening
closed
8 years ago
1
Hail message inconsistency
#43
jbruening
opened
8 years ago
2
Disconnect don't get recognized by lidgren
#42
Skyppid
closed
8 years ago
0
Use UTF8 instead of ASCII decoding for heartbeats
#41
Therzok
closed
8 years ago
0
Windows in airplane mode gives an error.
#40
Victov
opened
8 years ago
2
Possible client send to all or read random incoming messages?
#39
MaZyGer
opened
8 years ago
3
Please delete unused NetAESEncryption, it can't be compiled in Unity3d.
#38
heroboy
closed
8 years ago
4
Will lidgren combine small messages to one UDP packet?
#37
heroboy
closed
8 years ago
2
Fix Android build by adding missing namespace.
#36
Therzok
closed
9 years ago
0
Different fixes caught by coverity
#35
Therzok
closed
9 years ago
4
Added license for clarity
#34
JiiimmyyN
closed
9 years ago
0
Implement IPv6 Dual Mode
#33
queezle42
closed
3 years ago
9
IPv6 support
#32
queezle42
closed
5 years ago
1
Fixed sublte bug in ReadUInt64(int) and PeekUInt64(int)
#31
zsebastian
closed
9 years ago
1
FileStreamServer transfer stopped
#30
guxialv
closed
9 years ago
1
Operation on non-blocking socket would block
#29
pax83
opened
9 years ago
18
UPnP discovery timeout
#28
MichaelDePiazzi
closed
9 years ago
0
Added missing readonly properties to NetConnectionStatistics for sent…
#27
joshjje
closed
9 years ago
0
Crash because SHA256 is not FIPS-compliant
#26
aienabled
opened
9 years ago
3
Can't connect to different ports.
#25
pax83
opened
9 years ago
4
Changed NetBuffer bool write to return bool value
#24
petesimard
closed
9 years ago
3
Don't set initiated Connect manually
#23
musmuris
closed
9 years ago
2
Constrained platform fix.
#22
RevenantX
closed
9 years ago
0
Fix compile errors in unity3d.
#21
RevenantX
closed
9 years ago
1
Overflow Exception with NetRandomSeed.cs
#20
captkirk88
closed
9 years ago
0
Is there an issues connecting more than 7 clients on the one machine?
#19
tr00p3r
closed
9 years ago
1
Does not run on Unity/Android
#18
tr00p3r
closed
9 years ago
7
Connecting multiple clients to a single server on same machine
#17
oddgames-david
closed
9 years ago
1
Lidgren built with mono fails on Linux
#16
RamiAhmed
closed
8 years ago
9
How do I connect peers after "NatIntroductionSuccess" message
#15
oddgames-david
closed
9 years ago
10
License and Nuget package
#14
Kittyfisto
closed
8 years ago
2
Instability (resolved)
#13
aienabled
closed
8 years ago
1
Linux support removed/broken in latest commit? (FIXED in Commit: 59995cc)
#12
RamiAhmed
closed
9 years ago
2
var setMethod = fi.SetMethod;
#11
Microdust
closed
8 years ago
3
Fix workaround for the Unity Web Player.
#10
forestrf
closed
9 years ago
0
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