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luxeengine
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alpha
alpha - deprecated 2015~2016. unrelated to the new engine! view the new engine here - https://luxeengine.com/
MIT License
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Incompatible with Haxe 3.3.0-RC1
#383
anissen
closed
7 years ago
3
Degree / Radian inconsistency
#382
PentaHelix
closed
8 years ago
1
Android audio
#381
ghost
closed
8 years ago
3
About internationalization and bitmap fonts
#380
lasagnaphil
opened
8 years ago
3
project.flow; config settings not reflected
#379
jonathanhirz
opened
8 years ago
8
Camera; Setting Luxe.camera.size zooms out camera
#378
BrodyB
closed
8 years ago
1
Degrees or Radians
#377
buckle2000
closed
8 years ago
3
No setup test
#376
buckle2000
closed
8 years ago
2
phoenix; RenderTexture; non-existent renderbuffer on iOS
#375
kneeko
closed
8 years ago
6
Entity Systems
#374
xSke
closed
8 years ago
2
Camera set_size after onwindowsized
#373
jtruher
opened
8 years ago
2
Setting Sprite parent through SpriteOptions in constructor stops events (init(), update()) from firing
#372
le-doux
closed
8 years ago
9
Visual clears individual vertex colors in geometry
#371
twilson90
closed
8 years ago
1
Entity.active_path
#370
jarnik
closed
8 years ago
2
Phoenix; Camera settings overwrite prerender changes
#369
ntrf
closed
8 years ago
3
Phoenix has exposed dependency to linc_opengl
#368
ntrf
closed
8 years ago
3
Tilemap: add_tileset() does not automatically set first_id
#367
whuop
closed
8 years ago
1
Timer : Luxe.timer.reset() make physics not works
#366
Blist
opened
8 years ago
2
entity.get() results in too much recursion on web target and game crash
#365
alexoro412
closed
8 years ago
3
Tilemap, changing the depth of all tiles in a layer make some tiles disappear
#364
Blist
closed
8 years ago
2
Exception when starting app on ios
#363
thealgebraist
closed
8 years ago
3
Entity; fix debug logging renamed variable usage
#362
zollenz
closed
8 years ago
1
haxelib run flow run windows results in DLL error
#361
twilson90
opened
8 years ago
23
TilemapVisual; Changing a tiles id after display moves the tile above other tiles
#360
PentaHelix
closed
8 years ago
3
Empty Shader file causes unclear crash
#359
NicoM1
opened
8 years ago
2
components; nape; Align body after creating polygon collider
#358
bfod
closed
8 years ago
1
phoenix.Matrix; Typo in up function
#357
ntrf
closed
8 years ago
1
entity destruction in component update() causes crash
#356
jtruher
closed
8 years ago
0
Input; all touch inputs report same touch_id
#355
jonathanhirz
closed
8 years ago
4
App crashes trying to load a texture on windows
#354
josuigoa
closed
8 years ago
6
ParcelProgress; Fixing null object exception when no_visuals=true
#353
ruby0x1
closed
8 years ago
0
alpha-3.0 phoenix clean up
#352
ruby0x1
closed
8 years ago
0
Fixed camera relative bounds
#351
carmon
closed
4 years ago
0
Tilemap; Added an optional depth property for each layer
#350
mrcdk
closed
4 years ago
1
ParcelProgress; Fixing null object exception when no_visuals=true
#349
st3veV
closed
8 years ago
5
Text; Modifying outline_color properties has no effect
#348
kevinresol
closed
8 years ago
1
Store the texture pixels for later access
#347
kevinresol
closed
8 years ago
1
onmousewheel does not have correct event in web browser.
#346
5Mixer
closed
8 years ago
2
Color; missing toRGB() / toARGB() function
#345
kevinresol
opened
8 years ago
0
Camera; expose ortho projection parameters
#344
ivcoar
closed
8 years ago
2
Luxe.draw.pie missing
#343
AbelToy
closed
8 years ago
3
phoenix; Viewport not reset after resetting render.target
#342
ivcoar
closed
8 years ago
1
SpriteAnimation; set_frame called after a entity is destroyed
#341
EduardoLopes
closed
8 years ago
0
Entity; init wont fire when added as child
#340
Zielak
closed
8 years ago
3
SpriteAnimation; Fix #338; Update local frame var after a animation ends
#339
EduardoLopes
closed
8 years ago
1
SpriteAnimation; Game crashes after play an animation inside a animation.<name>.end event
#338
EduardoLopes
closed
8 years ago
0
Tilemap; destroy throws Null Object Exception if no visual exists
#337
KeyMaster-
closed
8 years ago
0
Text; Missing a pixel perfect flag
#336
EduardoLopes
closed
8 years ago
1
Entity; fix typo, prevent infinite loop when looking for root entity
#335
smvilar
closed
8 years ago
0
SpriteAnimation "skips" first frame
#334
MicUurloon
closed
8 years ago
3
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