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m4gr3d
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GAST
Godot Android Streaming Texture (GAST) library
MIT License
30
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4
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Merging development branch
#46
m4gr3d
closed
1 month ago
0
Control Audio Channel Delay in Video Playback
#45
AlanZhouSS
opened
1 month ago
1
Version 0.2.1
#44
m4gr3d
closed
2 years ago
0
Update the GastNode spatial properties each frame
#43
m4gr3d
closed
2 years ago
0
Gast XRApp Framework
#42
m4gr3d
closed
2 years ago
0
Add support for accessing and retrieving the shader materials from a GastNode
#41
m4gr3d
closed
2 years ago
0
Add a uniform to simulate a scrim on a gast texture
#40
m4gr3d
closed
2 years ago
0
Use VIEW_INDEX shader uniform to perform per-eye rendering
#39
ahujadishaan
closed
2 years ago
0
Dev godot 3 4
#38
m4gr3d
closed
2 years ago
0
Move remaining versions to the `config.gradle` file and update the 'AndroidManifest.xml' file with default config values
#37
m4gr3d
closed
2 years ago
0
Fix support for x86 architectures
#36
m4gr3d
closed
2 years ago
0
Update documentation for CustomProjectionMesh
#35
ahujadishaan
closed
3 years ago
0
Use highp floats in equirect/custom projection mesh shaders
#34
ahujadishaan
closed
3 years ago
0
Cleanup the logic to reparent a GastNode and reuse a GastNode from the pool
#33
m4gr3d
closed
3 years ago
0
Use camera global position/x-axis for per-eye rendering in GAST shader
#32
ahujadishaan
closed
3 years ago
0
Split input action monitoring from node specific input monitoring
#31
m4gr3d
closed
3 years ago
0
Add custom projection mesh to new architecture
#30
m4gr3d
closed
3 years ago
1
Refactor the GastNode <-> ProjectionMesh architecture
#29
m4gr3d
closed
3 years ago
1
Add a transparency flag to trigger enable/disable writing to the ALPHA pipeline
#28
m4gr3d
closed
3 years ago
0
Custom projection mesh
#27
ahujadishaan
closed
3 years ago
1
Misc code cleanup
#26
m4gr3d
closed
3 years ago
0
Enable gast texture sharing
#25
m4gr3d
closed
3 years ago
0
Bump the version code to 19
#24
ahujadishaan
closed
3 years ago
0
Implement all stereo modes for rectangular and equirect projection
#23
ahujadishaan
closed
3 years ago
0
Fix the issue preventing trimesh collision shape for working for curved rectangular meshes
#22
m4gr3d
closed
3 years ago
0
Cannot get core plugin working with Godot Android build template
#21
SanderVocke
opened
3 years ago
3
Refactor GAST to use ProjectionMesh API
#20
ahujadishaan
closed
3 years ago
0
Fix hover events
#19
m4gr3d
closed
3 years ago
0
Update gast node input logic
#18
m4gr3d
closed
3 years ago
0
Implement equirectangular projection for GastNode
#17
ahujadishaan
closed
3 years ago
0
Configure collision layers masks
#16
m4gr3d
closed
3 years ago
0
Keep state to track projection mesh type in GastNode
#15
ahujadishaan
closed
3 years ago
0
Improve collision shape for curved screen.
#14
m4gr3d
closed
3 years ago
1
Update the structure of the sample projects
#13
m4gr3d
closed
3 years ago
0
Enable updates of GastNode alpha property
#12
m4gr3d
closed
3 years ago
0
Implement curved screen, and use ArrayMesh for both rectangular and curved screens
#11
ahujadishaan
closed
3 years ago
0
Merge functionality in one plugin
#10
m4gr3d
closed
3 years ago
0
Add toast property
#9
m4gr3d
closed
3 years ago
0
Dev 0.5.0
#8
m4gr3d
closed
3 years ago
0
Add curve mesh support for the GastNode
#7
m4gr3d
closed
3 years ago
0
Gast webview
#6
m4gr3d
closed
4 years ago
0
Implement gast node
#5
m4gr3d
closed
4 years ago
0
Project cleanup
#4
m4gr3d
closed
4 years ago
0
Add input forwarding
#3
m4gr3d
closed
4 years ago
0
Add gast plugin config file
#2
m4gr3d
closed
4 years ago
0
Androidx migration
#1
m4gr3d
closed
4 years ago
0