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maiself
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godot-python-extension
Python language bindings for the Godot game engine
https://godot-python-extension.readthedocs.io
MIT License
24
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4
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Linux aarch64 support
#43
fire
opened
1 week ago
0
Tracking integration of python-extension in project
#42
fire
opened
1 week ago
0
Adapt a build/addons-based file structure
#41
Ivorforce
opened
3 weeks ago
1
Use setup-python@v5.
#40
Ivorforce
closed
3 weeks ago
0
Add bin folder to python targets, and adapt the regular python layout (save for the zip).
#39
Ivorforce
opened
3 weeks ago
0
Add config options for build and python versions. Add configs for windows and linux arm64.
#38
Ivorforce
opened
3 weeks ago
1
Change the readme notes to use boxes.
#37
Ivorforce
closed
3 weeks ago
1
Disable fail-fast for the github runner.
#36
Ivorforce
closed
3 weeks ago
0
Github Actions triggered for every pull request, even if no changes to source are made
#35
maiself
opened
3 weeks ago
3
Printing doesn't work
#34
Ivorforce
opened
3 weeks ago
1
Add a docs entry for documenting the current state of platforms support.
#33
Ivorforce
opened
3 weeks ago
1
Document the current state of releases on the docs.
#32
Ivorforce
closed
3 weeks ago
1
Autocomplete is broken (Godot 4.3)
#31
Ivorforce
opened
3 weeks ago
0
Run problems on macOS
#30
Ivorforce
closed
3 weeks ago
1
Simplify apply_type_list to not use a lambda to fix windows builds. Fixes #28.
#29
Ivorforce
closed
3 weeks ago
2
Build failure on github actions
#28
fire
closed
2 weeks ago
5
Add a github runner for macOS builds.
#27
Ivorforce
closed
3 weeks ago
1
Fix the builds on macOS (universal).
#26
Ivorforce
closed
3 weeks ago
11
Add a way to create compile_commands.json, lifted from godot-cpp.
#25
Ivorforce
opened
3 weeks ago
0
Document where to find releases better
#23
Ivorforce
closed
3 weeks ago
1
Document the state of platform and architecture support
#22
Ivorforce
opened
3 weeks ago
2
In the GitHub runner, merge artifacts after all platforms have built.
#21
Ivorforce
closed
3 weeks ago
4
Package the artifacts of the various platform builds into a single archive
#20
fire
closed
3 weeks ago
2
Use pip to install python packages into site-packages?
#19
fire
opened
4 weeks ago
3
Publish godot-python-extension to the asset library.
#18
fire
opened
4 weeks ago
0
Handle redirected stdout on Windows
#17
fire
closed
1 month ago
4
An issue with the prebuilt version
#16
MudkipWorld
closed
3 weeks ago
13
Can revise the github actions so they also check on push to master
#14
fire
closed
3 weeks ago
3
Recent scons update breaks build
#13
maiself
closed
3 months ago
1
Macos build problems
#11
fire
closed
3 weeks ago
3
Expanded build actions for integration testing on pull requests
#10
fire
closed
3 months ago
9
Why not use godot-cpp? / Using a specific Python environment
#9
mzwaal
opened
4 months ago
10
Documentation tasks 📝
#8
maiself
opened
4 months ago
0
Any interested in adding github actions
#7
fire
closed
1 month ago
5
Unable to load GDExtension interface function string_new_with_utf8_chars_and_len2()
#6
hemebond
closed
4 months ago
2
Godot 4.3 adds PackedVector4 class
#5
fire
closed
4 months ago
1
Build fails on Windows during `prepare_for_platform()`, missing `strip` program
#4
zack-luan
opened
5 months ago
3
Export fails with AttributeError in _get_target_platform_lib
#3
hemebond
closed
4 months ago
10
Building without `single_source=true` results in project crashing with "incompatible function arguments" for setattr (missing pybind11 headers)
#2
hemebond
closed
4 months ago
3
SConstruct TypeError: access: path should be string, bytes or os.PathLike, not NoneType
#1
hemebond
closed
1 year ago
6