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maiself
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godot-python-extension
Python language bindings for the Godot game engine
https://godot-python-extension.readthedocs.io
MIT License
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Can revise the github actions so they also check on push to master
#14
fire
opened
1 month ago
1
Recent scons update breaks build
#13
maiself
closed
4 weeks ago
1
Macos build problems
#11
fire
opened
1 month ago
1
Expanded build actions for integration testing on pull requests
#10
fire
closed
1 month ago
9
Why not use godot-cpp? / Using a specific Python environment
#9
mzwaal
opened
1 month ago
9
Documentation tasks 📝
#8
maiself
opened
1 month ago
0
Any interested in adding github actions
#7
fire
opened
1 month ago
4
Unable to load GDExtension interface function string_new_with_utf8_chars_and_len2()
#6
hemebond
closed
1 month ago
2
Godot 4.3 adds PackedVector4 class
#5
fire
closed
1 month ago
1
Build fails on Windows during `prepare_for_platform()`, missing `strip` program
#4
zack-luan
opened
2 months ago
3
Export fails with AttributeError in _get_target_platform_lib
#3
hemebond
closed
1 month ago
10
Building without `single_source=true` results in project crashing with "incompatible function arguments" for setattr (missing pybind11 headers)
#2
hemebond
closed
1 month ago
3
SConstruct TypeError: access: path should be string, bytes or os.PathLike, not NoneType
#1
hemebond
closed
10 months ago
6