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malikhollins
/
HungerGamesSimulator
A hunger games simulator built using the .net blazor framework
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Message Center Application
#51
malikhollins
opened
2 weeks ago
0
ServiceJson Update
#50
KKForever
closed
2 weeks ago
0
Message Center V3
#49
malikhollins
opened
6 months ago
1
Ordered inputs
#48
malikhollins
closed
6 months ago
0
CombatService.Json
#47
malikhollins
closed
6 months ago
0
Update README.md
#46
malikhollins
closed
9 months ago
0
Designer Strings V2
#45
malikhollins
closed
6 months ago
3
Designer Strings V1
#44
malikhollins
closed
9 months ago
1
Update README.md
#43
malikhollins
closed
10 months ago
0
Update README.md
#42
malikhollins
closed
10 months ago
0
Actors use Memory Service
#41
malikhollins
closed
9 months ago
0
Release Website to WWW
#40
malikhollins
opened
11 months ago
4
Created MemoryService and respective tests
#39
malikhollins
closed
11 months ago
0
Adding display list component
#38
malikhollins
closed
11 months ago
0
Clean Up HTML / CSS - Includes getting images / text
#37
malikhollins
closed
9 months ago
0
Events
#36
malikhollins
closed
11 months ago
0
When a tribute disbands a party, should the other actor be able to act for the day?
#35
malikhollins
closed
9 months ago
0
Reading on coding standards [Should Read!]
#34
malikhollins
opened
11 months ago
2
Clean Up Unit Tests for PartyManager
#33
malikhollins
closed
11 months ago
1
Create interface for Combat Service and make unit tests for it
#32
malikhollins
opened
11 months ago
0
Reset Pattern - Sim.Razor
#31
malikhollins
closed
11 months ago
2
When an actor joins a party, the new party shouldn't be able to re-act for the day
#30
malikhollins
closed
11 months ago
0
Adjust message center strings to be production ready [TL:DR Refactor MessageCenter]
#29
malikhollins
closed
9 months ago
1
Clean Up SimulationService.Act
#28
malikhollins
closed
11 months ago
1
Add collaborators to credits
#27
malikhollins
closed
9 months ago
1
IActor/Simulation Service - Adding memory into Actor behavior
#26
malikhollins
closed
11 months ago
3
Sudden Death Event
#25
malikhollins
closed
11 months ago
1
SimulationService - Handle JoinParty/LeaveParty ActorAction
#24
malikhollins
closed
11 months ago
0
IActor interface design locked in
#23
malikhollins
closed
12 months ago
0
SimulationService - Add afternoons and morning to simulation (actors can take two actions)
#22
malikhollins
closed
11 months ago
1
Lock in IActor interface design
#21
malikhollins
closed
12 months ago
6
Added simple state picker in actor
#20
malikhollins
closed
1 year ago
0
Move Storage to be a class property in the Simulation Component
#19
malikhollins
closed
11 months ago
0
Refactor combat to include Party's
#18
malikhollins
closed
1 year ago
1
Tributes need to be able to make decisions according to dice rolls.
#17
malikhollins
closed
1 year ago
0
Added restart-simulation-button2
#16
philip0000000
closed
11 months ago
0
Added button to restart the simulation
#15
philip0000000
closed
1 year ago
0
Create dictionary of string to IWeapon instead of a list
#14
malikhollins
closed
2 months ago
0
Refactor movement to include Party's
#13
malikhollins
closed
1 year ago
1
Combat Service V2 - Create an advanced algorithm for fighting
#12
malikhollins
opened
1 year ago
1
Simulation Service - win trigger for the simulation
#11
malikhollins
closed
11 months ago
0
When the user has an active game, create a tab which the player can click on to go back to the simulator.
#10
malikhollins
opened
1 year ago
0
Create a way to restart simulation that doesn't involve creating tributes
#9
malikhollins
closed
11 months ago
0
Create a Blazor component that allows users to see where tributes are
#8
malikhollins
opened
1 year ago
0
Simulation Event
#7
malikhollins
closed
11 months ago
0
Create a re-useable blazor component for displaying a list of text
#6
malikhollins
closed
11 months ago
0
Remove MessageCenter as a singleton object and make it apart of the SimulationService
#5
malikhollins
closed
11 months ago
0
Tributes joining a party
#4
malikhollins
closed
1 year ago
2
Loot Event
#3
malikhollins
closed
11 months ago
1
Refactor combat into a function outside of Simulation Service
#2
malikhollins
closed
1 year ago
2
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