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marcello505
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godot-ggrs-wrapper
A Rust GDNative project to provide GGRS to the Godot Engine
MIT License
21
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Feature: Update GGRS to v0.8.0
#17
marcello505
closed
2 years ago
0
Support the use of Godot's UDP sockets
#16
marcello505
opened
2 years ago
0
example project
#15
trian-gles
closed
2 years ago
1
Implement serde for all Sessions
#14
marcello505
opened
3 years ago
1
Example project where the library gets used inside Godot
#13
marcello505
closed
2 years ago
6
Godot 4.x support
#12
marcello505
opened
3 years ago
1
Implement the events function of P2PSession and P2PSpectatorSession
#11
marcello505
closed
3 years ago
1
NAT Punchthrough/UPNP
#10
marcello505
opened
3 years ago
1
Added SyncTestSession and P2PSpectatorSession
#9
marcello505
closed
3 years ago
2
Implement p2p spectator session
#8
marcello505
closed
3 years ago
1
Implemented sync test session
#7
marcello505
closed
3 years ago
1
Allow the use of any godot variant for inputs and states (without converting to bytes)
#6
marcello505
opened
3 years ago
1
SyncTestSession needs to be implemented
#5
marcello505
closed
3 years ago
1
P2PSpectatorSession needs to be implemented
#4
marcello505
closed
3 years ago
1
GodotGGRSP2PSession basic functionality implemented.
#3
marcello505
closed
3 years ago
0
States are correctly saved and loaded
#2
marcello505
closed
3 years ago
0
First success with advance_frame callbacks
#1
marcello505
closed
3 years ago
0