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markcornwell
/
spacewar
Javascript implementation of 1962 game Spacewar! originally developed for the PDP-1
MIT License
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Bump minimist from 1.2.5 to 1.2.8 in /matchmaker
#68
dependabot[bot]
opened
1 year ago
0
Bump minimist from 1.2.5 to 1.2.8
#67
dependabot[bot]
opened
1 year ago
0
Bump cacheable-request and nodemon
#66
dependabot[bot]
opened
1 year ago
0
Bump http-cache-semantics from 4.1.0 to 4.1.1 in /matchmaker
#65
dependabot[bot]
opened
1 year ago
0
Bump http-cache-semantics from 4.1.0 to 4.1.1
#64
dependabot[bot]
opened
1 year ago
0
Bump mongoose from 5.12.13 to 5.13.15 in /matchmaker
#63
dependabot[bot]
opened
1 year ago
0
Bump express from 4.17.1 to 4.17.3 in /matchmaker
#62
dependabot[bot]
opened
1 year ago
0
Bump express from 4.17.1 to 4.17.3
#61
dependabot[bot]
opened
1 year ago
0
Bump qs from 6.7.0 to 6.11.0 in /matchmaker
#60
dependabot[bot]
opened
1 year ago
0
Bump qs and express
#59
dependabot[bot]
opened
1 year ago
0
Bump engine.io and socket.io
#58
dependabot[bot]
opened
1 year ago
0
Bump socket.io-parser from 3.3.2 to 3.3.3
#57
dependabot[bot]
opened
1 year ago
0
Bump minimist from 1.2.5 to 1.2.6 in /matchmaker
#56
dependabot[bot]
closed
1 year ago
1
Bump minimist from 1.2.5 to 1.2.6
#55
dependabot[bot]
closed
1 year ago
1
Bump dot-prop from 4.2.0 to 4.2.1 in /matchmaker
#54
dependabot[bot]
closed
3 years ago
0
Bump bson from 1.1.3 to 1.1.6 in /matchmaker
#53
dependabot[bot]
closed
3 years ago
0
Bump socket.io from 2.3.0 to 2.4.0
#52
dependabot[bot]
closed
3 years ago
1
Bump ini from 1.3.5 to 1.3.8 in /matchmaker
#51
dependabot[bot]
closed
3 years ago
1
Bump ini from 1.3.5 to 1.3.8
#50
dependabot[bot]
closed
3 years ago
1
Bump minimist from 1.2.0 to 1.2.5 in /matchmaker
#49
dependabot[bot]
closed
2 years ago
1
Bump minimist from 1.2.0 to 1.2.5
#48
dependabot[bot]
closed
2 years ago
1
Look into Puppeteer for testing
#47
markcornwell
opened
4 years ago
0
Game list in the lobby display is not updating from matchmaker.
#46
markcornwell
opened
4 years ago
3
Need orchestration solution -- try docker-compose for development environment
#45
markcornwell
opened
4 years ago
0
Rename lobby server to matchmaker throughout
#44
markcornwell
closed
4 years ago
1
Package up servers as Docker images.
#43
markcornwell
opened
4 years ago
2
Document the interface for the lobby (matchmaker) service.
#42
markcornwell
opened
4 years ago
0
multi needs to clean up controls list after ship is destroyed...
#41
markcornwell
opened
4 years ago
0
Clean up client/server coms using async/await to manage promises
#40
markcornwell
opened
4 years ago
1
Save a replayable record of every game
#39
markcornwell
opened
4 years ago
0
Decide on what parameters the player(s) can configure.
#38
markcornwell
opened
4 years ago
0
missiles that hit each other should be destroyed
#37
markcornwell
opened
4 years ago
0
Missiles too close to the sun should be destroyed
#36
markcornwell
opened
4 years ago
0
Transform the serverless version to functional style
#35
markcornwell
closed
4 years ago
5
Needs to be frame rate independent.
#34
markcornwell
opened
4 years ago
0
ships continue to fire missiles after they are destroyed
#33
markcornwell
closed
4 years ago
1
Touch burn / rotation buttons require rapid tapping
#32
J-Puls
closed
4 years ago
6
Add a configuration flag that makes the presence of the star optional
#31
markcornwell
closed
4 years ago
1
Initial commit
#30
J-Puls
closed
4 years ago
4
Internationalization -- factor out strings for international version
#29
markcornwell
opened
4 years ago
0
Player 1: WASD Player 2: IJKL
#28
markcornwell
closed
4 years ago
1
Auto restart after each game
#27
markcornwell
opened
4 years ago
0
Needs on screen instructions for basic play
#26
markcornwell
opened
4 years ago
0
allow ships to take more than one hit, indicate damage, depricate speed
#25
markcornwell
opened
4 years ago
0
ships get blown up by own missile fires
#24
markcornwell
closed
4 years ago
1
Try using the E6 module structure to modularize code
#23
markcornwell
closed
4 years ago
2
Explosion effect for ships
#22
markcornwell
opened
4 years ago
0
Make playable on an iPhone or Android
#21
markcornwell
opened
4 years ago
2
Lacks an automated test suite.
#20
markcornwell
opened
4 years ago
0
Add collision detection on ships.
#19
markcornwell
closed
4 years ago
3
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