This is a camera simulation library developed at the Computer Graphics Group, University of Siegen.
Supported cameras types:
RGB cameras, optionally physically plausible, with OpenGL-style materials and lighting
Amplitude-modulated continuous-wave Time-of-Flight cameras (AMCW ToF, e.g. PMD cameras), with 4 phase images, physically plausible, reusing OpenGL-style materials and lighting as far as it makes sense
Features:
Simulation:
Scene:
Animation:
Oversampling:
Noise and Effects:
Import and Export:
Other:
Only Qt is required, nothing else. You can optionally use external libraries to extent functionality:
First build and install libcamsim. Then compile and link your application against the installed version of libcamsim (not against the files in its build directories).
Libcamsim requires an OpenGL 4.5 core context. You should typically create such a context using an offscreen surface (see the examples).
There is Doxygen-style documentation (build with CAMSIM_BUILD_DOCUMENTATION=ON
to generate HTML), but the best starting point is probably to look at the
example programs.
If you want to display results in an interactive application, create another context that shares OpenGL objects with the libcamsim context, so that you can render the textures that libcamsim produces. If you do this, you might need to call glFinish() on the libcamsim context after calling simulate() to make sure the result textures are finished before reusing them in another OpenGL context, since there is no implicit synchronization between contexts.
If you want to use multiple GPUs, create offscreen contexts for each of them (this step is system dependent). Contexts on different GPUs cannot share objects, so each of these contexts must get its own scene and simulator instances. For example, if you import a model file, you must add its contents to all scene instances.
Note that the bottleneck is almost always the export, not the simulation itself! Export data without compression, and use a write-efficient file format! For example, simulating and exporting 125 floating point RGB frames of size 800x600 took the following time in seconds for different file formats, without compression: 1.5 (raw), 1.5 (gta), 4.9 (ppm), 7.0 (pfs), 7.0 (mat), 7.2 (png), 7.2 (h5), 118 (csv). Most of the time, it is a good idea to export .raw or .gta and postprocess / convert these results afterwards.
The following papers are relevant for CamSim. If you use this software, please cite the appropriate paper, depending on the features you are using:
General simulation model, including AMCW ToF illumination and sensor: M. Lambers, S. Hoberg, A. Kolb: Simulation of Time-of-Flight Sensors for Evaluation of Chip Layout Variants. In IEEE Sensors Journal, 15(7), 2015, pages 4019-4026.
Extension of the illumination model to single-bounce indirect illumination via reflective shadow maps: D. Bulczak, M. Lambers, A. Kolb: Quantified, Interactive Simulation of AMCW ToF Camera Including Multipath Effects. In MDPI Sensors, 18(1), 2018, pages 1424-8220.
Lens distortion simulation: M. Lambers, H. Sommerhoff, A. Kolb: Realistic Lens Distortion Rendering. In Proc. Int. Conf. in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2018.