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matt77hias
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MAGE-v0
🧙 MAGE v0
https://matt77hias.github.io/MAGE-v0-Doc
GNU General Public License v3.0
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More aggressive data-oriented design for ECS
#73
matt77hias
closed
4 years ago
3
Math Refactor
#72
matt77hias
closed
4 years ago
1
noexcept destructor
#71
matt77hias
closed
6 years ago
1
How can i use engine on win10
#70
Emirhantaze
closed
6 years ago
3
Eliminate wrl workarounds
#69
matt77hias
closed
6 years ago
3
Mixing char and wchar_t
#68
matt77hias
closed
6 years ago
1
Back to old OBJ format
#67
matt77hias
closed
6 years ago
4
Input system
#66
matt77hias
closed
4 years ago
2
To .cso or not
#65
matt77hias
closed
4 years ago
0
Eliminate msvc++/wrl workarounds
#64
matt77hias
closed
6 years ago
5
Culling system
#63
matt77hias
closed
4 years ago
1
std::basic_string_view
#62
matt77hias
closed
6 years ago
4
Half-float texture values
#61
matt77hias
closed
6 years ago
0
Set near plane of SpotLight/OmniLight
#60
matt77hias
closed
6 years ago
0
ModelDescriptor
#59
matt77hias
closed
4 years ago
0
Handling mesh lights
#58
matt77hias
closed
6 years ago
1
Odd transformation components for some components
#57
matt77hias
closed
6 years ago
4
Multiple camera optimizations
#56
matt77hias
closed
4 years ago
0
Eliminate all globals
#55
matt77hias
closed
6 years ago
0
ImGui
#54
matt77hias
closed
4 years ago
0
globals and singletons
#53
matt77hias
closed
6 years ago
2
World space shading
#52
matt77hias
closed
6 years ago
0
Voxelization Cracks
#51
matt77hias
closed
6 years ago
0
Reduce COM interface versions to the minimum
#50
matt77hias
closed
6 years ago
1
pimpl for managers
#49
matt77hias
closed
6 years ago
2
x86 release build compiles but crashes while running
#48
matt77hias
closed
6 years ago
2
Repository size: images
#47
matt77hias
closed
6 years ago
1
noexcept move constructor
#46
matt77hias
closed
4 years ago
0
map <> unoredered_map
#45
matt77hias
closed
6 years ago
0
Rebuilt with AppVeyor
#44
matt77hias
closed
6 years ago
0
glTF2 standard order
#43
matt77hias
closed
6 years ago
2
x86 C++17 alignas
#42
matt77hias
closed
6 years ago
0
C++17
#41
matt77hias
closed
6 years ago
8
Dedicated vs General SSAA
#40
matt77hias
closed
6 years ago
1
CS should use viewport transform (i.e. multiple cameras)
#39
matt77hias
closed
7 years ago
0
sRGB for sprite fonts
#38
matt77hias
closed
7 years ago
0
Artifacts in omni light shadow mapping
#37
matt77hias
closed
7 years ago
1
Decouple UAV from the back buffer (problem for MSAA)
#36
matt77hias
closed
7 years ago
0
Possible optimization reminders
#35
matt77hias
closed
6 years ago
1
NVIDIA Optimus enablement
#34
matt77hias
closed
7 years ago
2
Handle reflections (i.e. det(S) < 0)
#33
matt77hias
closed
4 years ago
0
TextureFactory in software instead of via files
#32
matt77hias
closed
7 years ago
0
Command lists via deferred DeviceContext per-model/per-material
#31
matt77hias
closed
5 years ago
1
Dynamic Shader Linkage for BRDFs
#30
matt77hias
closed
7 years ago
0
Transparency
#29
matt77hias
closed
7 years ago
0
Child WorldObjects are not rendered
#28
matt77hias
closed
7 years ago
0
Exceptions/Assert/HRESULT handling
#27
matt77hias
closed
7 years ago
0
Item 31 (Effective C++)
#26
matt77hias
closed
6 years ago
0
Item 30 (Effective C++)
#25
matt77hias
closed
7 years ago
0
Item 29 (Effective C++)
#24
matt77hias
closed
7 years ago
0
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