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maybegreat48
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GTA-V-Script-Decompiler
A program that can decompile script resource (ysc) files for the PC version of Grand Theft Auto V and Red Dead Redemption 2
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Bump System.Text.Json from 6.0.5 to 8.0.4 in /GTA V Script Decompiler
#21
dependabot[bot]
opened
1 month ago
0
update and add console support
#20
PliskinDev
closed
7 months ago
1
RDR2 Script
#19
PliskinDev
opened
7 months ago
4
Functions with many loop variables have invalid variable names
#18
xchgrbprsp
closed
8 months ago
0
.osc support
#17
Pizzaeater103
opened
11 months ago
3
what FtoV means?
#16
JIMXGtamods
closed
1 year ago
2
Feature Request: custom struct param names based on native
#15
logan-mcgee
opened
1 year ago
1
Large number of "unhandled jumps" and logical issues
#14
Lucas7yoshi
opened
1 year ago
1
feat: Linux support
#13
tupoy-ya
closed
1 year ago
3
update inputs and add console support
#12
PliskinDev
closed
1 year ago
1
Auto variable naming can result in "impossible" names
#11
Lucas7yoshi
closed
1 year ago
0
Not Sure Whats Wrong?
#10
dr-NHA
closed
1 year ago
3
Some conditions seems wrongly decompiled
#9
Apokalypt
closed
1 year ago
3
Crash when trying to decompile .ysc file from latest verison
#8
Luucky
closed
1 year ago
1
structs passed into function turning into function params
#7
logan-mcgee
closed
1 year ago
0
Add hash collision display
#6
SprunkHunk
closed
1 year ago
0
Feature Request: option to put enums as comments instead of replacing the value
#5
Lucas7yoshi
closed
1 year ago
1
Use invariant culture
#4
SprunkHunk
closed
1 year ago
0
decompiler doesnt preserve brackets for maths equations
#3
logan-mcgee
closed
1 year ago
0
Put the resolved label string as a comment
#2
Lucas7yoshi
closed
1 year ago
1
Upgrade to .NET 6.0 and switch to natives.json
#1
maybegreat48
closed
2 years ago
0