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methusalah
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SplineMesh
A Unity plugin to create curved content in real-time with bézier curves
https://twitter.com/dumas181
MIT License
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Fix XML Doc bracket in MeshBender.cs
#63
Relecto
opened
1 year ago
0
Added the option to set splines in corner mode
#62
Xare2
opened
1 year ago
0
Dynamic Mesh Knots
#61
EnioMDMPH
opened
1 year ago
1
Fixed Mesh collider creation and updated to Unity 2021.3.15
#60
Xare2
closed
1 year ago
1
Deleted curves remains connected to spline nodes Changed events, which prevent garbage collection and lead to useless computations.
#59
methusalah
opened
2 years ago
0
Fixed undo and some minor improvements
#58
AnomalousUnderdog
closed
2 years ago
0
error CS0066 in SplineNode.cs
#57
tewfik-dj
closed
2 years ago
2
Spline is not creating.
#56
saquibansari0101
closed
2 years ago
6
SplineNode should have the property LocalDirection
#55
MichaelMacha
opened
2 years ago
0
Modifying the position of a SplineNode only seems to change one control point
#54
MichaelMacha
closed
2 years ago
7
SplineExtruder should allow for removal of collider
#53
MichaelMacha
opened
2 years ago
1
How to draw a standard arc with an angle
#52
666wwx
opened
2 years ago
2
Spline Mesh Tiling repeats onto itself after hitting vertex limit
#51
Lasercar
opened
3 years ago
4
[bug] Use "for" instead of "foreach" in SplineMeshTiling
#50
programming2012
opened
3 years ago
0
A instance of prefab in scene can not auto Serialize
#49
programming2012
opened
3 years ago
0
SplineMeshTiling direction bug
#48
programming2012
closed
3 years ago
4
Spline meshes set layer to parent layer
#47
HubbleCommand
opened
3 years ago
0
Instance SplineMeshTiling to prevent copies overwriting each other
#46
lukemadera
opened
3 years ago
2
MeshBender.cs floating point precision problem with Repeat mode
#45
brightest1102
opened
3 years ago
1
[Question] SplineMeshTiling misses deleting some segments.
#44
brightest1102
closed
3 years ago
1
Misc. spline extrusion properties and expose spline index
#43
GuitarBro
opened
3 years ago
0
[Question] change set of points and update spline after all are updated
#42
LiorBanai
closed
2 years ago
3
[Question] Extend spline past the end points
#41
LiorBanai
closed
2 years ago
3
Editor code preventing compilation to standalone player
#40
LiorBanai
closed
3 years ago
4
[Question] Add band around points
#39
LiorBanai
closed
3 years ago
4
Added free tangents and Spline.SplitAtTime method
#38
stormsson
opened
3 years ago
1
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
#37
david-pfx
opened
4 years ago
0
MeshBender and SourceMesh are incredibly slow due to recalculating normals
#36
rogerscg
opened
4 years ago
4
FIX for: "Selection of Node does not work if multiple inspectors."
#35
kamgam
opened
4 years ago
0
feat: allow uvs to flip and scale texture on u and v
#34
sebjwallace
closed
4 years ago
0
fix: uv u coordinate follows the vertices
#33
sebjwallace
closed
4 years ago
1
switch to move tool if the spline script is deactivated
#32
vincolus
closed
4 years ago
0
Fix samples initialisation
#31
spacecheese
closed
4 years ago
5
can't edit node values in the inspector
#30
mega-egg
closed
4 years ago
3
Fixed bug with undo/redo regarding node addition and node loop/unloop
#29
Fornan-II
closed
4 years ago
3
Editing nodes elements in the inspector
#28
pyxos8
closed
4 years ago
2
Scene Gizmo and handle improvement
#27
ArieLeo
opened
5 years ago
0
ExtrusionSegment will never set isDirty to false
#26
Deukhoofd
closed
5 years ago
1
Spline mesh not scriptable?
#25
edisyo
closed
5 years ago
4
Maximum distance <Spline Mesh Tiling>
#24
bit2map
opened
5 years ago
1
Up vector should be added before world space conversion.
#23
basdp
closed
5 years ago
1
Undo/Redo
#22
methusalah
opened
5 years ago
0
Bases for extrusions
#21
methusalah
opened
5 years ago
0
Manage generated objects of each components without conflict
#20
methusalah
closed
5 years ago
0
Extrusion UV should be in the spline space, not each curve
#19
methusalah
closed
5 years ago
0
Fix incorrect calculation of roll in splines
#18
bladeSk
closed
5 years ago
1
MeshBender would be able to work with an interval on the spline
#17
methusalah
closed
5 years ago
0
fbx models always have wrong direction when they are tested on 3d max
#16
virtouso
opened
5 years ago
3
up vector handle too short
#15
methusalah
opened
5 years ago
0
Roll and Up vector doesn't work well together
#14
methusalah
opened
5 years ago
0
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