Manages content widgets more like Visual Studio or similar programs. I also try to get everything done with basic Qt functionality. Basic usage of QWidgets an QLayouts and using basic styles as much as possible.
Open the build.pro
with QtCreator and start the build, that's it.
You can run the demo project and test it yourself.
The master
branch is not guaranteed to be stable or does not even build, since it is the main working branch.
If you want a version that builds, you should always use a release/beta tag.
The following example shows the minimum code required to use ADS.
MyWindow.h
#include <QMainWindow>
#include "ads/API.h"
#include "ads/ContainerWidget.h"
#include "ads/SectionContent.h"
class MyWindow : public QMainWindow
{
Q_OBJECT
public:
MyWindow(QWidget* parent);
private:
// The main container for dockings.
ADS_NS::ContainerWidget* _container;
// You always want to keep a reference of your content,
// in case you need to perform any action on it (show, hide, ...)
ADS_NS::SectionContent::RefPtr _sc1;
};
MyWindow.cpp
#include "MyWindow.h"
#include <QLabel>
MyWindow::MyWindow(QWidget* parent) : QMainWindow(parent)
{
_container = new ADS_NS::ContainerWidget();
setCentralWidget(_container);
_sc1 = ADS_NS::SectionContent::newSectionContent(QString("Unique-Internal-Name"), _container, new QLabel("Visible Title"), new QLabel("Content Widget"));
_container->addSectionContent(_sc1, NULL, ADS_NS::CenterDropArea);
}
static void initStyleSheet(QApplication& a)
{
//Q_INIT_RESOURCE(ads); // If static linked.
QFile f(":ads/stylesheets/default-windows.css");
if (f.open(QFile::ReadOnly))
{
const QByteArray ba = f.readAll();
f.close();
a.setStyleSheet(QString(ba));
}
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
a.setQuitOnLastWindowClosed(true);
initStyleSheet(a);
MainWindow mw;
mw.show();
return a.exec();
}
Manuel Freiholz, Project Maintainer
This projects uses the WTFPL license (Do What The Fuck You Want To Public License)
Using it? Let us know by creating a new issue (You don't have to, of course).