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mheyer32
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alienbreed3d2
Alien Breed 3D II The Killing Grounds
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In Game Messages
#104
0xABADCAFE
closed
1 year ago
0
Startup improvements
#103
mras0
closed
1 year ago
3
Fix HUD in C build for AGA modes
#102
0xABADCAFE
closed
1 year ago
0
Feature/text rendering
#101
0xABADCAFE
closed
1 year ago
0
Fix crash on exit when all SFX are used
#100
mras0
closed
1 year ago
3
Misc/c build issues
#99
0xABADCAFE
closed
1 year ago
0
RTG Border/HUD fixes
#98
0xABADCAFE
closed
1 year ago
3
Support quitting with numpad asterisk key
#97
mras0
closed
1 year ago
2
Runtime 060 selection
#96
0xABADCAFE
closed
1 year ago
0
Fix C version of Sys_ReadMouse
#95
mras0
closed
1 year ago
4
060 optimizations (guarded by OPT060)
#94
mras0
closed
1 year ago
2
DEV ONLY: Feature/sky backdrop visibility (plus sundry)
#93
0xABADCAFE
closed
1 year ago
0
Allow double size sky background
#92
0xABADCAFE
opened
1 year ago
1
RTG Devmode info display tweak
#91
0xABADCAFE
closed
1 year ago
0
Work around for vertical mouse wrapping bug.
#90
0xABADCAFE
closed
1 year ago
0
Migrate to c
#89
mheyer32
closed
1 year ago
1
First C contribution
#88
0xABADCAFE
closed
1 year ago
0
bug fix for deflev menu 2
#87
AndyLoft
closed
1 year ago
0
Tweak to wall render selection.
#86
0xABADCAFE
closed
1 year ago
0
Improved wall illumination rendering decision logic.
#85
0xABADCAFE
closed
1 year ago
0
sugested fix for issue-#18 Door Adjoining Wall Texture
#84
0xABADCAFE
closed
1 year ago
2
Dev Mode - Fullbright toggle
#83
0xABADCAFE
closed
1 year ago
0
Player Weapon Code - Redux Part 1 - Data
#82
0xABADCAFE
closed
1 year ago
1
Refactoring/modules - Player weapon logic
#81
0xABADCAFE
closed
1 year ago
2
experimental max/min look, a bit hacky. hiting the min/max offsets th…
#80
AndyLoft
closed
7 months ago
3
Vertical aim exaggerated in fullscreen
#79
0xABADCAFE
opened
1 year ago
0
Dev/render mask
#78
0xABADCAFE
closed
1 year ago
0
Duplicated player code
#77
0xABADCAFE
closed
1 year ago
0
Refactoring Player Code
#76
0xABADCAFE
closed
1 year ago
1
Refactoring/modules
#75
0xABADCAFE
closed
1 year ago
0
Separate release and developer builds
#74
0xABADCAFE
closed
1 year ago
0
fix for bobble wobble
#73
AndyLoft
closed
1 year ago
0
Issue #23 - Floor Scaling
#72
AndyLoft
closed
1 year ago
0
Performance/renderer
#71
0xABADCAFE
closed
1 year ago
0
Refactoring/modules
#70
0xABADCAFE
closed
1 year ago
0
added a test for full screen in pastsides: that adds 1 to SMALLIT whi…
#69
AndyLoft
closed
1 year ago
0
Refactoring/modules
#68
0xABADCAFE
closed
1 year ago
0
Performance/renderer
#67
0xABADCAFE
closed
1 year ago
0
Performance fixes
#66
0xABADCAFE
closed
1 year ago
0
Simple Wall Lighting Options
#65
0xABADCAFE
closed
1 year ago
0
Maintenance/code quality
#64
0xABADCAFE
closed
1 year ago
0
Performance/renderer
#63
0xABADCAFE
closed
1 year ago
0
Issue #60
#62
0xABADCAFE
closed
1 year ago
0
Additional developer toggles.
#61
0xABADCAFE
closed
1 year ago
0
Glitched polygon models in fullscreen
#60
0xABADCAFE
closed
1 year ago
1
Projectile/weapon offset
#59
AndyLoft
opened
1 year ago
0
Developer Instrumentation
#58
0xABADCAFE
closed
1 year ago
0
Lighting Animation Table Overrun (TBC)
#57
0xABADCAFE
closed
1 year ago
1
Dev build and chores
#56
0xABADCAFE
closed
1 year ago
0
added timers for development instrumentation
#55
AndyLoft
closed
1 year ago
0
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