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microsoft
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glTF-Toolkit
A collection of tools for modifying and optimizing glTF assets
MIT License
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Make texture compression work in release builds when no Direct3d hardware device is found.
#11
erikdahlstrom
closed
6 years ago
3
Texture compression fails if GPU not found (Release only)
#10
erikdahlstrom
closed
6 years ago
1
Improve handling of duplicate resources
#9
erikdahlstrom
closed
6 years ago
4
Windows MR Converter should report file not found errors
#8
jamestichenor
closed
6 years ago
2
Handle merges where GLTF resources are in different directories
#7
erikdahlstrom
closed
6 years ago
1
Adding mesh cleaning, attribute generation, & output format selection.
#6
mhurliman
closed
5 years ago
4
UWP wrapper for GLTF<->GLB conversion and Windows MR conversion based on @johnpf74
#5
robertos
closed
6 years ago
0
Tests actually execute DDS compression, which is slow and unnecessary
#4
robertos
opened
6 years ago
0
Multiples of 4 Texture resizing flag for WinMRAssetConverter
#3
thmignon
closed
6 years ago
1
Added a WinRT component that exposes functionality from the gltf-tool…
#2
johnpf74
closed
6 years ago
1
Initial code drop - migrating from internal repo to GitHub
#1
robertos
closed
6 years ago
0
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