mikaelmello / inquire

A Rust library for building interactive prompts
https://docs.rs/inquire
MIT License
2.03k stars 75 forks source link
cli command-line interactive prompt rust terminal tui

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inquire is a library for building interactive prompts on terminals.

It provides several different prompts in order to interactively ask the user for information via the CLI. With inquire, you can use:


Demo

Animated GIF making a demonstration of a questionnaire created with this library. You can replay this recording in your terminal with asciinema play command - asciinema play ./assets/expense_tracker.cast Source

Features

Examples

Examples can be found in the examples directory. Run them to see basic behavior:

cargo run --example expense_tracker --features date

Usage

Put this line in your Cargo.toml, under [dependencies].

inquire = "0.7.5"

* This prompt type is gated under a feature flag, e.g.:

inquire = { version = "0.7.5", features = ["date"] }

Cross-cutting concerns

There are several features that are shared among different types of prompts. This section will give an overview on each of them.

Rendering configuration (aka color themes)

All prompts allow you to set a custom RenderConfig, a struct that contains lots of style customization options.

With RenderConfig, you can customize foreground color, background color and attributes (e.g. bold) of most components that are part of a prompt. Additionally, you can also customize the content of special tokens, such as prompt prefixes, highlighted-option prefixes, selected and unselected checkboxes, etc. If you do not want to re-set the render config object for each new prompt you create, you can call inquire::set_global_render_config to set a global RenderConfig object to be used as the default one for all future prompts.

This allows you to have greater control over the style of your application while continuing to have a clean API to create prompts as smoothly as possible.

In the render_config.rs example, you can take a look at the capabilities of this API. The example is exactly the same one as expense_tracker.rs, but with several style aspects customized. Take a look at their differences:

Animated GIF making a demonstration of the expense_tracker example. You can replay this recording in your terminal with asciinema play command - asciinema play ./assets/expense_tracker.cast Source Animated GIF making a demonstration of the render_config example. You can replay this recording in your terminal with asciinema play command - asciinema play ./assets/render_config.cast Source

Validation

Almost all prompts provide an API to set custom validators.

The validators provided to a given prompt are called whenever the user submits their input. These validators vary by prompt type, receiving different types of variables as arguments, such as &str, &[ListOption], or NaiveDate, but their return type are always the same: Result<Validation, CustomUserError>.

The Validation type is an enum that indicates whether the user input is valid, in which you should return Ok(Validation::Invalid), or invalid, where you should return Ok(Validation::Invalid(ErrorMessage)). The ErrorMessage type is another enum, containing the Default and Custom(String) variants, indicating the message to indicate the user that their input is invalid.

With an Invalid result, it is recommended that you set the ErrorMessage field to a custom message containing helpful feedback to the user, e.g. "This field should contain at least 5 characters".

The CustomUserError type is an alias to Box<dyn std::error::Error + Send + Sync + 'static>. Added to support validators with fallible operations, such as HTTP requests or database queries. If the validator returns Err(CustomUserError), the prompt will return Err(InquireError::Custom(CustomUserError)) as its result, containing the error you returned wrapped around the enums mentioned.

The validators are typed as a reference to dyn Fn. This allows both functions and closures to be used as validators, but it also means that the functions can not hold any mutable references.

Finally, inquire has a feature called macros that is included by default. When the feature is on, several shorthand macros for the builtin validators are exported at the root-level of the library. Check their documentation to see more details, they provide full-featured examples.

In the demo you can see the behavior of an input not passing the requirements in the amount prompt, when the error message "Please type a valid number" is displayed. Full disclosure, this error message was displayed due to a parsing, not validation, error, but the user experience is the same for both cases.

If you'd like to see more examples, the date.rs and multiselect.rs files contain custom validators.

Terminal Back-end

Currently, there are like 3 major libraries to manipulate terminals: crossterm, console and termion.

Binary Rust applications that intend to manipulate terminals will probably pick any one of these 3 to power underlying abstractions. inquire chose to support crossterm by default in order to support many features on Windows out-of-the-box.

However, if your application already uses a dependency other than crossterm, such as console or termion, you can enable another terminal via feature flags. It is also important to disable inquire's default features as it comes with crossterm enabled by default. Such as this:

inquire = { version = "0.7.5", default-features = false, features = ["termion", "date"] }

or this:

inquire = { version = "0.7.5", default-features = false, features = ["console", "date"] }

Formatting

Formatting is the process of transforming the user input into a readable output displayed after the user submits their response. By default, this is in some cases just echoing back the input itself, such as in Text prompts. Other prompts have different formatting rules by default, for example DateSelect which formats the selected date into something like "August 5, 2021".

All prompts provide an API to set custom formatters. By setting a formatter, you can customize how the user's response is displayed to them. For example, you might want to format a selected date into a new format such as "05/08/2021".

Custom formatters receive the input as an argument, with varying types such as &str, chrono::NaiveDate, and return a String containing the output to be displayed to the user. Check the docs for specific examples.

In the demo you can see this behavior in action with the amount (CustomType) prompt, where a custom formatter adds a '$' character prefix to the input.

Parsing

Parsing features are related to two prompts: Confirm and CustomType. They return to you a value (of types bool or any custom type you might want) parsed from the user's text input. In both cases, you can either use default parsers that are already built-in or provide custom ones adhering to the function signatures.

The default bool parser returns true if the input is either "y" or "yes", in a case-insensitive comparison. Similarly, the parser returns false if the input is either "n" or "no".

The default parser for CustomType prompts calls the parse::<T>() method on the input string. This means that if you want to create a CustomType with default settings, the wanted return type must implement the FromStr trait.

In the demo you can see this behavior in action with the amount (CustomType) prompt.

Scoring

Scoring is applicable to two prompts: Select and MultiSelect. They provide the user the ability to sort and filter the list of options based on their text input. This is specially useful when there are a lot of options for the user to choose from, allowing them to quickly find their expected options.

Scoring functions receive four arguments: the current user input, the option, the option string value and the option index. They must return a Option<i64> value indicating whether the option should be part of the results or not.

The default scoring function calculates a match value with the current user input and each option using SkimV2 from fuzzy_matcher, resulting in fuzzy searching and filtering, returning Some(<score>_i64) if SkimV2 detects a match.

In the demo you can see this behavior in action with the account (Select) and tags (MultiSelect) prompts.

Error handling

Error handling when using inquire is pretty simple. Instantiating prompt structs is not fallible by design, in order to avoid requiring chaining of map and and_then methods to subsequent configuration method calls such as with_help_message(). All fallible operations are exposable only when you call prompt() on the instantiated prompt struct.

prompt calls return a Result containing either your expected response value or an Err of type InquireError. An InquireError has the following variants:

Keybindings

To see all of the keybindings registered by prompts, check the KEY_BINDINGS.md file.

Prompts

Currently, there are 5 different prompt types supported.

Text

Text is the standard kind of prompt you would expect from a library like this one. It displays a message to the user, prompting them to type something back. The user's input is then stored in a String and returned to the prompt caller.

let name = Text::new("What is your name?").prompt();

match name {
    Ok(name) => println!("Hello {}", name),
    Err(_) => println!("An error happened when asking for your name, try again later."),
}

Animated GIF making a demonstration of a simple prompt with Text created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/text_simple.cast

With Text, you can customize several aspects:

Autocomplete

With Text inputs, it is also possible to set-up an autocompletion system to provide a better UX when necessary.

You can call with_autocomplete() and provide a value that implements the Autocomplete trait. The Autocomplete trait has two provided methods: get_suggestions and get_completion.

For example, in the complex_autocompletion.rs example file, the FilePathCompleter scans the file system based on the current text input, storing a list of paths that match the current text input.

Every time get_suggestions is called, the method returns the list of paths that match the user input. When the user presses the autocompletion hotkey, the FilePathCompleter checks whether there is any path selected from the list, if there is, it decides to replace the current text input for it. The interesting piece of functionality is that if there isn't a path selected from the list, the FilePathCompleter calculates the longest common prefix amongst all scanned paths and updates the text input to an unambiguous new value. Similar to how terminals work when traversing paths.

Default behaviors

Default behaviors for each one of Text configuration options:

DateSelect

Animated GIF making a demonstration of a DateSelect prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/date_complete.cast

let date = DateSelect::new("When do you want to travel?")
    .with_default(chrono::NaiveDate::from_ymd(2021, 8, 1))
    .with_min_date(chrono::NaiveDate::from_ymd(2021, 8, 1))
    .with_max_date(chrono::NaiveDate::from_ymd(2021, 12, 31))
    .with_week_start(chrono::Weekday::Mon)
    .with_help_message("Possible flights will be displayed according to the selected date")
    .prompt();

match date {
    Ok(_) => println!("No flights available for this date."),
    Err(_) => println!("There was an error in the system."),
}

DateSelect prompts allows user to select a date (time not supported) from an interactive calendar. This prompt is only available when including the date feature in the dependency, as it brings an additional module (chrono) in your dependency tree.

By default, the initial selected date is the current date. The user can navigate through the calendar by pressing the keyboard arrows. If the user also presses the control key along with the arrows, the user will be able to "fast-forward" to previous or next months or years.

More specifically:

Finally, the user selects a date by pressing the space or enter keys.

DateSelect prompts provide several options of configuration:

Select

Animated GIF making a demonstration of a simple Select prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/select.cast

let options: Vec<&str> = vec!["Banana", "Apple", "Strawberry", "Grapes", "Lemon", "Tangerine", "Watermelon", "Orange", "Pear", "Avocado", "Pineapple"];

let ans: Result<&str, InquireError> = Select::new("What's your favorite fruit?", options).prompt();

match ans {
    Ok(choice) => println!("{}! That's mine too!", choice),
    Err(_) => println!("There was an error, please try again"),
}

Select prompts are suitable for when you need the user to select one option among many.

The user can select and submit the current highlighted option by pressing space or enter.

This prompt requires a prompt message and a non-empty Vec of options to be displayed to the user. The options can be of any type as long as they implement the Display trait. It is required that the Vec is moved to the prompt, as the prompt will return the selected option (Vec element) after the user submits.

This prompt does not support custom validators because of its nature. A submission always selects exactly one of the options. If this option was not supposed to be selected or is invalid in some way, it probably should not be included in the options list.

The options are paginated in order to provide a smooth experience to the user, with the default page size being 7. The user can move from the options and the pages will be updated accordingly, including moving from the last to the first options (or vice-versa).

Like all others, this prompt also allows you to customize several aspects of it:

MultiSelect

Animated GIF making a demonstration of a simple MultiSelect prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/multiselect.cast

The source is too long, find it here.

MultiSelect prompts are suitable for when you need the user to select many options (including none if applicable) among a list of them.

The user can select (or deselect) the current highlighted option by pressing space, clean all selections by pressing the left arrow and select all options by pressing the right arrow.

This prompt requires a prompt message and a non-empty Vec of options to be displayed to the user. The options can be of any type as long as they implement the Display trait. It is required that the Vec is moved to the prompt, as the prompt will return the ownership of the Vec after the user submits, with only the selected options inside it.

The options are paginated in order to provide a smooth experience to the user, with the default page size being 7. The user can move from the options and the pages will be updated accordingly, including moving from the last to the first options (or vice-versa).

Customizable options:

Editor

Animated GIF making a demonstration of a simple Editor prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/editor.cast

The source is too long, find it here.

Editor prompts are meant for cases where you need the user to write some text that might not fit in a single line, such as long descriptions or commit messages.

This prompt is gated via the editor because it depends on the tempfile crate.

This prompt's behavior is to ask the user to either open the editor - by pressing the e key - or submit the current text - by pressing the enter key. The user can freely open and close the editor as they wish, until they either cancel or submit.

The editor opened is set by default to nano on Unix environments and notepad on Windows environments. Additionally, if there's an editor set in either the EDITOR or VISUAL environment variables, it is used instead.

If the user presses esc while the editor is not open, it will be interpreted as the user canceling (or skipping) the operation, in which case the prompt call will return Err(InquireError::OperationCanceled).

If the user presses enter without ever modyfing the temporary file, it will be treated as an empty submission. If this is unwanted behavior, you can control the user input by using validators.

Finally, this prompt allows a great range of customizable options as all others:

Password

Animated GIF making a demonstration of a simple Password prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/password_simple.cast

let name = Password::new("Encryption key:").prompt();

match name {
    Ok(_) => println!("This doesn't look like a key."),
    Err(_) => println!("An error happened when asking for your key, try again later."),
}

Password prompts are meant for secretive text inputs.

By default, the password prompt behaves like a standard one you'd see in common CLI applications: the user has no UI indicators about the state of the current input. They do not know how many characters they typed, or which character they typed, with no option to display the current text input.

However, you can still customize these and other behaviors if you wish:

Remember that for CLI applications it is standard to not allow use any display modes other than Hidden and to not allow the user to see the text input in any way. Use the customization options at your discretion.

CustomType

Animated GIF making a demonstration of a simple CustomType prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/custom_type.cast

let amount = CustomType::<f64>::new("How much do you want to donate?")
    .with_formatter(&|i| format!("${:.2}", i))
    .with_error_message("Please type a valid number")
    .with_help_message("Type the amount in US dollars using a decimal point as a separator")
    .prompt();

match amount {
    Ok(_) => println!("Thanks a lot for donating that much money!"),
    Err(_) => println!("We could not process your donation"),
}

CustomType prompts are generic prompts suitable for when you need to parse the user input into a specific type, for example an f64 or a rust_decimal, maybe even an uuid.

This prompt has all of the validation, parsing and error handling features built-in to reduce as much boilerplaste as possible from your prompts. Its defaults are necessarily very simple in order to cover a large range of generic cases, for example a "Invalid input" error message.

You can customize as many aspects of this prompt as you like: prompt message, help message, default value, placeholder, value parser and value formatter.

Behavior

When initializing this prompt via the new() method, some constraints on the return type T are added to make sure we can apply a default parser and formatter to the prompt.

The default parser calls the str.parse method, which means that T must implement the FromStr trait. When the parsing fails for any reason, a default error message "Invalid input" is displayed to the user.

After the user submits, the prompt handler tries to parse the input into the expected type. If the operation succeeds, the value is returned to the prompt caller. If it fails, the message defined in error_message is displayed to the user.

The default formatter simply calls to_string() on the parsed value, which means that T must implement the ToString trait, which normally happens implicitly when you implement the Display trait.

If your type T does not satisfy these constraints, you can always manually instantiate the entire struct yourself like this:

let amount_prompt: CustomType<chrono::NaiveDate> = CustomType {
    message: "When will you travel?",
    formatter: &|val| val.format("%d/%m/%Y").to_string(),
    default: None,
    error_message: "Please type a valid date in the expected format.".into(),
    help_message: "The date should be in the dd/mm/yyyy format.".into(),
    parser: &|i| match chrono::NaiveDate::parse_from_str(i, "%d/%m/%Y") {
        Ok(val) => Ok(val),
        Err(_) => Err(()),
    },
};

Confirm

Animated GIF making a demonstration of a simple Confirm prompt created with this library. You can replay this recording in your terminal with asciinema play command using the file ./assets/confirm_simple.cast

let ans = Confirm::new("Do you live in Brazil?")
    .with_default(false)
    .with_help_message("This data is stored for good reasons")
    .prompt();

match ans {
    Ok(true) => println!("That's awesome!"),
    Ok(false) => println!("That's too bad, I've heard great things about it."),
    Err(_) => println!("Error with questionnaire, try again later"),
}

Confirm is a prompt to ask the user for simple yes/no questions, commonly known by asking the user displaying the (y/n) text.

This prompt is basically a wrapper around the behavior of CustomType prompts, providing a sensible set of defaults to ask for simple true/false questions, such as confirming an action.

Default values are formatted with the given value in uppercase, e.g. (Y/n) or (y/N). The bool parser accepts by default only the following inputs (case-insensitive): y, n, yes and no. If the user input does not match any of them, the following error message is displayed by default:

Finally, once the answer is submitted, Confirm prompts display the bool value formatted as either "Yes", if a true value was parsed, or "No" otherwise.

The Confirm prompt does not support custom validators because of the nature of the prompt. The user input is always parsed to true or false. If one of the two alternatives is invalid, a Confirm prompt that only allows yes or no answers does not make a lot of sense to me, but if someone provides a clear use-case I will reconsider.

Confirm prompts provide several options of configuration:

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