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griotGames
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give periods a "pass" object that can pass arguments between periods using .apply when it arrives
#181
millerj-tc
closed
1 year ago
0
BeginPeriod doesn't work great because you might want to do multiple things there -- better resolved through adding steps honestly
#180
millerj-tc
closed
1 year ago
0
Prototype.function.Apply() is a cleaner solution to conditionHandler, etc.
#179
millerj-tc
closed
1 year ago
0
Dependent methods
#178
millerj-tc
closed
1 year ago
0
design css for cardScenario? or use gridDOMBuilder?
#177
millerj-tc
closed
1 year ago
0
separate navigation and maybe some other stuff into its own module?
#176
millerj-tc
closed
1 year ago
0
error messageBus
#175
millerj-tc
closed
1 year ago
1
Design some # of unique Arena PvE opponents?
#174
millerj-tc
opened
1 year ago
0
Design 1-2 quests with achievements
#173
millerj-tc
opened
1 year ago
0
Design 5-10 characters
#172
millerj-tc
opened
1 year ago
0
messageBus
#171
jmillerLEARTH
opened
2 years ago
0
move scenarioPrep/Flow to specific scenario script the way that stagePhases are handled
#170
millerj-tc
closed
1 year ago
0
add passwordAuth
#169
millerj-tc
opened
2 years ago
0
maybe uiHandler should have a menuHandler property-object and each scenario can just call from a list of potential menus to display?
#168
millerj-tc
closed
1 year ago
0
create a salonMenu class with a salonMenuInputs property-object and a distinct function for building the DOM. The more you separate the easier it will be to create different display methods for the menu later.
#167
millerj-tc
opened
2 years ago
0
classes should build their own DOMs (or use its property-object functions like gridDOMHandler) to pass to ui and ui should only be responsible for when/how to append (not what)
#166
millerj-tc
closed
1 year ago
0
firebase: submit character bios for new characters -- crowdsource character creation with dropdowns that translate to fuzzy stats
#165
jmillerLEARTH
opened
2 years ago
0
winOutput = 0/X stars 0/? achievements
#164
millerj-tc
opened
2 years ago
0
concise mode
#163
millerj-tc
opened
2 years ago
0
reminder text after a period of inaction to click character portrait
#162
millerj-tc
opened
2 years ago
0
firebase leaderboard?
#161
millerj-tc
opened
2 years ago
1
change all location references
#160
millerj-tc
closed
2 years ago
0
location > choice groups that can draw from different pools
#159
millerj-tc
closed
2 years ago
0
take out all font size settings from code and control through classes and css sheet
#158
millerj-tc
closed
1 year ago
0
test that copying of characters/transferring of character.data is working correctly
#157
millerj-tc
opened
2 years ago
0
make sure location is pulling chars from previous eval obj if available for moving between stages
#156
millerj-tc
closed
2 years ago
0
what if "competitive" mode tells you that X roster is better than other rosters you've submitted but doesn't tell you how it's evaluated -- you have to figure that out too. (Maybe also there are dummy rosters so on a new computer you still get some metric)
#155
millerj-tc
opened
2 years ago
0
menu on index to choose mode
#154
millerj-tc
closed
2 years ago
0
play "speedchess" against computer
#153
millerj-tc
opened
2 years ago
0
make sure evalState is copying properly
#152
millerj-tc
opened
2 years ago
0
Create a function to alter nextPhase property of a stagePhase so that it can be tracked more easily
#151
millerj-tc
closed
2 years ago
0
stagesPhases that can wait for input (confirm read dialogue)
#150
millerj-tc
closed
2 years ago
0
refereces: mention spires, v smim as boss who is helping humans?
#149
millerj-tc
closed
2 years ago
0
"move" based simulation rather than stat comparisons -- how to prevent stalemates?
#148
millerj-tc
closed
2 years ago
0
choices: what to shapeshift into, what traps to lay, what chars to bring, which fae sites to defend, what do to with captured humans
#147
millerj-tc
closed
2 years ago
0
fade effect from this to this
#146
millerj-tc
opened
2 years ago
0
themes: humanity vs nature, fairies, shapeshifting, entrapment, beauty
#145
millerj-tc
closed
2 years ago
0
change everything displayed to classed divs so that it can be manipulated via css sheet
#144
millerj-tc
closed
1 year ago
0
how do you design better for collaboration? solution pieces that come together (different areas that have implications for each other)
#143
millerj-tc
opened
2 years ago
0
sub choices within choice group (infinitely recursive same class?)
#142
millerj-tc
opened
2 years ago
1
release easy and collaborative modes first and then new game+ (competitive) only for the most hardcore folks
#141
millerj-tc
closed
1 year ago
2
statusFX rather than phase skipping is cleaner
#140
millerj-tc
closed
1 year ago
0
click portrait to bring up choice menu & also offer bio views on that menu
#139
millerj-tc
opened
2 years ago
0
improve code for pronouns mult. subjects/objects and capitalized replacements "They" vs "they"
#138
millerj-tc
closed
1 year ago
0
after submission link, tells you %ile finish of current deck vs all your previous decks (after min # of submissions)
#137
millerj-tc
opened
2 years ago
2
Biography / Character Info Page
#136
millerj-tc
opened
2 years ago
2
Character list and images
#135
millerj-tc
closed
2 years ago
0
Journal entries for characters
#134
millerj-tc
closed
1 year ago
0
Firebase play through chat lobby
#133
jmillerLEARTH
opened
2 years ago
0
Firebase realtime lobby creation and joining
#132
jmillerLEARTH
opened
2 years ago
0
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