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zkllvm-doomreplay
zkllvm proving of Doom videogame state transition
GNU General Public License v2.0
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[PROVE 2] Pass inputs sequence as inputs
#37
BoogerWooger
opened
1 year ago
0
[COMPILE 5] Circuitize G_InitNew function (gamestate initialization)
#36
BoogerWooger
opened
1 year ago
0
[INFO] provide very high-level estimation of operations for prover
#35
BoogerWooger
closed
1 year ago
2
[MILESTONE 1] Make minimal viable cycle compile-assign-prove-verify
#34
BoogerWooger
opened
1 year ago
1
[VERIFY 1] Verify the proof, recieved from proving
#33
BoogerWooger
opened
1 year ago
0
[PROVING 1] prove something small in multi-linked circuits env
#32
BoogerWooger
opened
1 year ago
0
Algo testing
#31
BoogerWooger
closed
1 year ago
0
[REMINDER] return submodules branches to 'master' in ZKLLVM
#30
BoogerWooger
closed
1 year ago
1
Create CMake target for running assigner
#29
BoogerWooger
closed
1 year ago
1
Deal with linking multiple files
#28
BoogerWooger
closed
1 year ago
2
Create input sequence, using several game features
#27
BoogerWooger
closed
1 year ago
2
Create sync log for zkldoom and doomgeneric processing engines
#26
BoogerWooger
closed
1 year ago
3
Start stripping drawing functions in r_draw.c
#25
BoogerWooger
closed
1 year ago
3
Deal with P_Random() function
#24
BoogerWooger
closed
1 year ago
1
Migrate to CMake to add linker and support multiple files in Doom
#23
BoogerWooger
closed
1 year ago
2
[BLOCKER] Deal with "bool", "boolean" and old C standards
#22
BoogerWooger
opened
1 year ago
1
Deal with "switch" opcode
#21
BoogerWooger
closed
1 year ago
1
Deal with char input arrays
#20
BoogerWooger
closed
1 year ago
1
Circuitize input keys structs (prove working with structs)
#19
BoogerWooger
closed
1 year ago
1
Circuitize ```while(i++ < n_inputs) {...}```, where ```n_inputs``` is a dynamic variable
#18
BoogerWooger
closed
1 year ago
1
Circuitize ```unisgned char * arr; arr = malloc(42); // + loop``` construction in minimal circuit
#17
BoogerWooger
closed
1 year ago
1
[COMPILE 4] Move ST_Init() into z_main()
#16
BoogerWooger
opened
1 year ago
0
[COMPILE 4] Circuitize D_CheckNetGame() into z_main()
#15
BoogerWooger
opened
1 year ago
0
Move P_Init() into z_main()
#14
BoogerWooger
closed
1 year ago
1
Cirzuitize Z_Init() function in z_main()
#13
BoogerWooger
closed
1 year ago
1
Move R_Init() into z_main()
#12
BoogerWooger
closed
1 year ago
1
[COMPILE 4] Move I_InitTimer() into z_main()
#11
BoogerWooger
opened
1 year ago
0
[COMPILE 3] Circuitize W_AddFile (loading .wad.file)
#10
BoogerWooger
opened
1 year ago
0
[MILESTONE 2] Complie circuitized z_main function running a single tick
#9
BoogerWooger
opened
1 year ago
0
"Pure"-ification of z_main - main processing cycle, part 1
#8
BoogerWooger
closed
1 year ago
1
Strip graphics processing in zkldoom branch, part 1
#7
BoogerWooger
closed
1 year ago
1
Load .wad file from static variable, not a file
#6
BoogerWooger
closed
1 year ago
1
Stripping, part 1: remove unneeded string banners, options processing, sound initialization, versions handling
#5
BoogerWooger
closed
1 year ago
3
Remove start menu, start level immediately
#4
BoogerWooger
closed
1 year ago
1
Add state debug to main doomreplay loop
#3
BoogerWooger
closed
1 year ago
1
[MILESTONE] Select right way to circuitize Doom state transition
#2
BoogerWooger
closed
1 year ago
3
[MILESTONE] Compile a minimal viable circuit in Doom environment
#1
BoogerWooger
closed
1 year ago
4