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mlevison
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high-performance-teams-game
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Let gremlins happen in trailing rounds but reduce chance
#137
Xiphe
opened
2 years ago
1
feat(simulate): improve scoring and sorting
#136
Xiphe
closed
2 years ago
1
Update dependencies
#135
Xiphe
closed
2 years ago
0
Simulate more
#134
Xiphe
closed
2 years ago
5
Note that drag effects can't be fixed once they hit you
#133
mlevison
opened
3 years ago
0
Actions Names should be prepended to the beginning of...
#132
mlevison
opened
3 years ago
0
fix: try fixing windows env problem
#131
Xiphe
closed
3 years ago
1
feat: move next round hint beneath round 1
#130
Xiphe
closed
3 years ago
2
Fixes
#129
Xiphe
closed
3 years ago
0
Actions selected after the first round get lost
#128
mlevison
closed
3 years ago
0
User Story Percent improvements accumulate even they shouldn't
#127
mlevison
closed
3 years ago
0
Keep Round Intro and Gremlin visible on screen
#126
mlevison
opened
3 years ago
0
Selected Actions - change bullet point style
#125
mlevison
opened
3 years ago
1
Move Previous rounds actions are still available
#124
mlevison
closed
3 years ago
4
Action cost - make it easier to know how you will find it
#123
mlevison
opened
3 years ago
0
Add a start game button to bottom of rules/welcome pages
#122
mlevison
opened
3 years ago
0
Simulation Poor game was impossible....
#121
mlevison
closed
3 years ago
1
Restart game button doesn't
#120
mlevison
closed
3 years ago
1
Simulate
#119
Xiphe
closed
3 years ago
4
refactor: split ui state out of game state
#118
Xiphe
closed
3 years ago
1
do not solve solve gemlins with actions taken after the incident
#117
Xiphe
closed
3 years ago
8
GremlinChance up to 100%...
#116
mlevison
opened
3 years ago
0
re-introduce GameActionId and GremlinId typings
#115
Xiphe
closed
3 years ago
3
DONT MERGE BEFORE REVIEW: Disconnect config/state/app
#114
Xiphe
closed
3 years ago
4
Gremlins - protective actions taken after the incident shouldn't solve the problem
#113
mlevison
closed
3 years ago
1
Gremlin tests
#112
Xiphe
closed
3 years ago
1
Gremlins testing?
#111
mlevison
closed
3 years ago
1
When the number of completed stories exceeds 40...
#110
mlevison
closed
3 years ago
9
Add optional finish game button after round 8
#109
Xiphe
closed
3 years ago
0
All test cases must testCurrentRound()
#108
mlevison
closed
3 years ago
0
Production Support 2nd attempt
#107
mlevison
opened
3 years ago
5
Strip leading comments out of actions...
#106
mlevison
opened
3 years ago
0
Add Debrief section/segment at the end of the game
#105
mlevison
opened
3 years ago
4
End of Game Play v2
#104
mlevison
closed
3 years ago
4
Run a MonteCarlo sim...
#103
mlevison
opened
3 years ago
11
Game Intro Clarification
#102
mlevison
opened
3 years ago
1
test: add more verbose test helpers
#101
Xiphe
closed
3 years ago
1
Problem solving award should be free
#100
mlevison
closed
3 years ago
1
Tech Debt Drag still effect even after No Feature Branching is implemented
#99
mlevison
closed
3 years ago
1
feat: add trailing rounds to game
#98
Xiphe
closed
3 years ago
0
feat: use bar chart for user story chance
#97
Xiphe
closed
3 years ago
1
Product Ownership Improvement
#96
mlevison
opened
3 years ago
1
Rules need a massive simplification so that they can be understood by normal people
#95
mlevison
closed
3 years ago
0
Game rules simplification
#94
mlevison
opened
3 years ago
2
Missing in tests
#93
mlevison
opened
3 years ago
0
Additional output from expect()?
#92
mlevison
closed
3 years ago
4
Two axis charts improvement
#91
mlevison
closed
3 years ago
1
End of Game Play
#90
mlevison
closed
3 years ago
4
How to initizalize BaseEffect for testCurrentRound and testFutureRounds
#89
mlevison
closed
3 years ago
1
refactor: simplify effects
#88
Xiphe
closed
3 years ago
0
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