mob-sakai / MeshEffectForTextMeshPro

Mesh effect components for TextMeshPro in Unity.
MIT License
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component effects support-textmeshpro textmeshpro ugui ui unity unity3d

MeshEffectForTextMeshPro

NOTE: This project is experimental.

NOTE: This project will be integrated to UIEffect.

MeshEffectForTextMeshPro provide visual effect components for TextMeshPro in Unity.

PRs Welcome

<< Description | WebGL Demo | Download | Usage | Example of using | Development Note | Change log >>

What's new? See changelog

Do you want to receive notifications for new releases? Watch this repo





Description

Do you like TextMeshPro? I’m lovin’ it:)

As you know, TextMeshPro, the ultimate text solution, is one of the greatest assets in Unity.
It is more beautiful than the standard TextMesh and Text, it is highly functional and free.

One of the big mystery of TextMeshPro is that "typical mesh effects (vertex effects) for uGUI can not be used for TextMeshPro".
Since TextMeshPro does not call IMeshModifier interface, TextMeshPro ignores the typical mesh effects.
The mesh effects of TextMeshPro (eg VertexJitter, VertexColorCycler etc) are very unique in their implementation and can only be used for TextMeshPro...

I think that an easy way to implement a common mesh effect is necessary.

This project provides a base class for mesh effect.
It works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
Just change your mesh effect a few places, it will support TextMeshPro!

Let's decorate your TextMeshPro with effects!

Features





Demo

WebGL Demo





Usage

  1. Download MeshEffectForTextMeshPro.unitypackage from Releases.
  2. Import the package into your Unity project. Select Import Package > Custom Package from the Assets menu.
  3. Add any effect component to TextMeshPro from Add Component in inspector or Component > MeshEffectForTextMeshPro > ... menu.
  4. Adjust the parameters of the effect as you like, in inspector.
  5. If your project does not use TMPro, add "NOT_USE_TMPRO" symbol. Or uncomment the first line of BaseMeshEffect.cs.
    //#define NOT_USE_TMPRO // If your project does not use TMPro, uncomment this line.
  6. Enjoy!
Requirement





Development Note

Make your mesh effect supports TextMeshPro

  1. Change the base class from BaseMeshEffect to Coffee.UIExtensions.BaseMeshEffect.
    
    // Before
    public class YourMeshEffect : BaseMeshEffect
    or
    public class YourMeshEffect : MonoBehavior, IMeshModifier

// After public class YourMeshEffect : Coffee.UIExtensions.BaseMeshEffect

2. If you are using specific methods, override it properly.
* OnEnable, OnDisable, LateUpdate, OnDidApplyAnimationProperties, OnValidate, ModifyMesh.
* Call `base.xxx` except ModifyMesh.
```cs
// Before
void OnEnable ()
{
    ...
}
void OnDisable ()
{
    ...
}
...
void ModifyMesh (VertexHelper vh)
{
    ...
}

// After
protected override void OnEnable ()
{
    base.OnEnable();
    ...
}
void OnDisable ()
{
    base.OnDisable();
    ...
}
...
public override void ModifyMesh (VertexHelper vh)
{
    //base.ModifyMesh(vh);  <- ModifyMesh's base method is unnecessary.
    ...
}
  1. Change graphic.SetVerticesDirty to SetVerticesDirty
    
    // Before
    public bool horizontal { get { return this.m_Horizontal; } set { this.m_Horizontal = value; graphic.SetVerticesDirty(); } }

// After public bool horizontal { get { return this.m_Horizontal; } set { this.m_Horizontal = value; SetVerticesDirty(); } }


4. If there are compile errors, remove them.

<br><br><br><br>
## License

* MIT
* © UTJ/UCL

## Author

[mob-sakai](https://github.com/mob-sakai)

## See Also

* GitHub page : https://github.com/mob-sakai/MeshEffectForTextMeshPro
* Releases : https://github.com/mob-sakai/MeshEffectForTextMeshPro/releases
* Issue tracker : https://github.com/mob-sakai/MeshEffectForTextMeshPro/issues
* Current project : https://github.com/mob-sakai/MeshEffectForTextMeshPro/projects/1
* Change log : https://github.com/mob-sakai/MeshEffectForTextMeshPro/blob/master/CHANGELOG.md