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neikeq
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GodotSharp
Moved to the Godot repo: https://github.com/godotengine/godot/tree/master/modules/mono
MIT License
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How to debug
#55
blicksyne
opened
6 years ago
0
The behaviour of Vector3.rotated() is different in C# than in GDScript
#54
MadIcecream
closed
6 years ago
1
Make solution name a static name instead of it being the project name
#53
NathanWarden
opened
6 years ago
2
C# scripts not running
#52
ghost
closed
6 years ago
15
Godot failed to build solution on windows because of Rect3.cs
#51
MadIcecream
closed
6 years ago
10
Non-C# projects can't be run
#50
ghost
closed
6 years ago
2
Transform, Basis, Quat changes
#49
ghost
closed
6 years ago
2
How and how to compile?
#48
cjmxp
opened
6 years ago
8
TextureImage or Image not created properly?
#47
NathanWarden
closed
6 years ago
8
"Create C# Solution" button crashes godot
#46
ghost
closed
6 years ago
16
Build fails with msbuild 15
#45
ghost
opened
6 years ago
2
Override ToString for Godot.Object
#44
neikeq
opened
6 years ago
0
Node Instance Issue
#43
nobnob2015
opened
6 years ago
3
Unable to build android export templates
#42
nobnob2015
closed
6 years ago
2
Script doesn't inherit node.
#41
EReeves
closed
6 years ago
4
Building on Windows
#40
nobnob2015
closed
6 years ago
27
glue_header.inc not found, compiler error
#39
BrainBlasted
closed
6 years ago
1
Removed 'lib' as a prefix on Windows because libs aren't prefixed with 'lib' on Windows
#38
NathanWarden
closed
6 years ago
4
Failed to Build API Solution in ObjectType/OS.cs
#37
BrainBlasted
closed
6 years ago
1
Error Compiling gd_mono_class.cpp, varible-sized object may not be initialized
#36
BrainBlasted
closed
7 years ago
0
Editor Crash on second run (F5/F6)
#35
NathanWarden
closed
7 years ago
1
Support virtual methods like '_process' in sub classes.
#34
NathanWarden
closed
6 years ago
8
Error: Failed to build API solution
#33
NathanWarden
closed
7 years ago
5
Fix Vector3 Marshalling. Closes #25
#32
terahlunah
closed
7 years ago
1
Glue Generation fails, saying output directory does not exist when the directory does exist
#31
BrainBlasted
closed
7 years ago
5
Can't build because of missing GodotSharpTools.dll
#30
karroffel
closed
7 years ago
1
SIGILL when building API solutions
#29
BrainBlasted
closed
7 years ago
2
Missing godotsharp_builds.h causing compiling error
#28
BrainBlasted
closed
7 years ago
0
Fixed compiler errors in monodevelop_instance.cpp
#27
BrainBlasted
closed
7 years ago
7
Error when building Godot.
#26
asusralis
closed
7 years ago
15
Functions that get or set Vector3 don't recognize Z
#25
NathanWarden
closed
7 years ago
4
Changed ID to id to be able to compile against Godot's methods
#24
NathanWarden
closed
7 years ago
0
Replaces references to global_config with project_settings
#23
BrainBlasted
closed
7 years ago
0
Fixes Mathf.lerp typo, Issue #21
#22
BrainBlasted
closed
7 years ago
0
Typo in function parameter
#21
matej-zajacik
closed
7 years ago
2
Use PascalCase :^)
#20
karroffel
closed
7 years ago
4
More comprehensive build instructions
#19
rcurtis
closed
7 years ago
6
Add xml doc output build option to csproj.
#18
27thLiz
closed
7 years ago
2
Vector2.rotated inconsistent behavior
#17
Xydium
closed
7 years ago
0
Linking on windows
#16
neikeq
closed
7 years ago
0
compiles and links with the right libraries for choosen architecture
#15
Valentactive
closed
7 years ago
3
Make C# methods callable via Object.call too
#14
karroffel
closed
7 years ago
6
ironpython support
#13
curly-brace
closed
7 years ago
5
InputEvent contains garbage
#12
karroffel
closed
7 years ago
9
KinematicBody2D.get_collider() crashes game
#11
karroffel
closed
7 years ago
0
yield to signal
#10
ghost
closed
7 years ago
8
Properly support namespaces.
#9
neikeq
opened
8 years ago
1
Properly suport async and await.
#8
Marqin
closed
7 years ago
11
Use 3.0 naming.
#7
Marqin
closed
7 years ago
3
Built-in types and global scope methods and constants
#6
neikeq
closed
7 years ago
5
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