Surf Ice is an open source surface render. It can be compiled for the Linux, Macintosh OSX, and Windows operating systems. For details and compiled versions visit the NITRC wiki. You can also get a compiled version from the Github releases page.
Supported mesh formats include 3DO, 3DS, AC, BYU, CTM, DAE, DXF, FreeSurfer, GII (GIfTI), GTS, LWO2, MS3D, MZ3, NV (BrainNetViewer), OBJ, OFF, PLY, PLY2, STL, VTK, WFR. Online converters can convert meshes from other formats to one of these. Tractography formats include BFloat, PDB, TCK, TRK, and VTK. Supported volume formats include those supported by i2nii: AFNI Brik(.head), Analyze(.hdr), Bio-Rad PIC(.pic), Blender Voxel data(.bvox), BrainVoyager VMR(.vmr, .v16), DeltaVision(.dv), ECAT(.v), FreeSurfer MGH/MGZ Volume(.mgh/.mgz), Guys Image Processing Lab(.gipl), ICS Image Cytometry Standard(.ics), Interfile(.varies, limited support), ITK MHA/MHD(.mha/.mhd), MRTrix Volume(.mif/.mih; not all variants supported), NIfTI(.hdr/.nii/.nii.gz/.voi), NRRD(.nhdr/.nrrd), POV-Ray Density_File(.df3), Spectroscopic Imaging, Visualization and Computing (SIVIC)(.idf), Stimulate Sdt(.spr/.sdt), Vaa3D(.v3draw), VTK Legacy Voxel Format(.vtk). Tools like dcm2niix can help convert voxel-based DICOM images to NIfTI.
Compiled releases are provided for Linux, MacOS and Windows.
You can get MRIcroGL using three methods:
curl -fLO https://github.com/neurolabusc/surf-ice/releases/latest/download/surfice_linux.zip
curl -fLO https://github.com/neurolabusc/surf-ice/releases/latest/download/surfice_macOS.dmg
curl -fLO https://github.com/neurolabusc/surf-ice/releases/latest/download/surfice_windows.zip
The Windows and Linux releases includes two versions of Surf Ice: "Surfice" requires OpenGL 3.3 or later, while "SurficeOld" runs on older computers (requiring OpenGL 2.1). A wiki provides a full manual and troubleshooting advice.
This project is built using the open source FreePascal Lazarus compiler and integrated development environment. You will need to have the LazOpenGLContext
package installed. To do this, launch the Lazarus application and choose Packages/InstallPackages. You will want to select these two packages from the "Available for installation" list. Finally, click the "Save and rebuild" button. Once these are installed, you can load this package and compile it using the Run/Run menu option.
The software allows Python Scripting. By default, it will use PythonBridge with all the required files included.
Alternatively, the surfice_py4laz
project usesPython-for-Lazarus package. While PythonBridge statitcally links Python for macOS and Linux, Python-For-Lazarus leverages an existing installation (both use dynamic linked libraries for Windows). Unfortunately, the recent releases no longer support to legacy Python 2.7. If you want to support both Python 2.7 and modern Python 3.x, you will need to install a special version of this package. You may have to comment out the line {$DEFINE PY27}
in the opts.inc
file unless you use this special version. Once you download the package, you can install it in the same way as LazOpenGLContext (described above). Alternatively, if you do not want to enable Python, edit the opts.inc
file by removing the line {$DEFINE MYPY}
.
You can also edit your opts.inc file to build either of the flavors of Surfice. Uncomment the line {$DEFINE COREGL}
for OpenGL 3.3 Core specification, or comment the line //{$DEFINE COREGL}
for OpenGL 2.1.
You can also add the required packages from the command line:
lazbuild --verbose-pkgsearch lazopenglcontext
if [ $? -eq 0 ]
then
echo "required packages already installed"
else
echo "installing packages"
lazbuild --add-package lazopenglcontext --build-ide=
fi
if [[ "$OSTYPE" == "darwin"* ]]; then
echo "macOS compiling for Cocoa, instead of default Carbon widgetset"
lazbuild -B --ws=cocoa ./simplelaz.lpr
else
lazbuild -B ./simplelaz.lpi
fi
You can also build this project from the command line (assuming you have FPC Lazarus and the required packages installed):
lazbuild surfice.lpr
The releases page provides version notes.
This software includes a BSD license