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ninja-syndicate
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supremacy-gameclient
Supremacy Unreal Engine Project
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Tom/material definer
#681
michaelsupremacygame
closed
1 year ago
0
Fix Nexus Weapon Skin issues
#680
Torrunt
closed
1 year ago
1
UE5.1 Upgrade
#679
Torrunt
closed
1 year ago
0
Hive fixes
#678
BURGER36
closed
1 year ago
0
Fixed Command AI
#677
Torrunt
closed
1 year ago
0
Updated CloudKu
#676
MattStazza
closed
1 year ago
0
AI Tweaks + Misc Fixes
#675
Torrunt
closed
1 year ago
0
Intro sequences
#674
BURGER36
closed
1 year ago
0
platform aiming fix
#673
Anzekay
closed
1 year ago
0
abilities tweaks 5/12/22
#672
Anzekay
closed
1 year ago
0
Hive and forest update
#671
BURGER36
closed
1 year ago
0
Forest Map distanceMeshes
#670
BURGER36
closed
1 year ago
0
Forest map improvements from Tim
#669
MattStazza
closed
1 year ago
0
Fixed CloudKu and Forest using group intros
#668
Torrunt
closed
1 year ago
0
Update FlameThrower_VFX_V2.uasset
#667
BURGER36
closed
1 year ago
0
Flamethrower ammo fix
#666
Anzekay
closed
1 year ago
0
Made fractal material for CloudKu floor and applied
#665
Torrunt
closed
1 year ago
0
Spawned mechs now get weapon stats from static data
#664
Torrunt
closed
1 year ago
1
Updated battle_zones.json
#663
Torrunt
closed
1 year ago
1
Nexus map reworks
#662
BURGER36
closed
1 year ago
0
Optimized niagara effects
#661
UpwindPlains70
closed
1 year ago
0
CloudKu Optimisation
#660
MattStazza
closed
1 year ago
1
Jakestephenson/gam 41 form shield new
#659
BURGER36
closed
1 year ago
1
Updated BP_Drone
#658
MattStazza
closed
1 year ago
1
RTS Controls - Mech Abilities
#657
Torrunt
closed
1 year ago
1
Reorganise Skin Materials
#656
TomTetlaw
closed
1 year ago
1
Rocket/Missile projectile update
#655
Anzekay
closed
1 year ago
1
set shield recharge delay from warmachinestruct
#654
TomTetlaw
closed
1 year ago
1
Fixed Weapon Fire Rate Issue
#653
Torrunt
closed
1 year ago
1
Thomastetlaw/gam 145 power core data in update tick
#652
TomTetlaw
closed
1 year ago
2
Optimization pass
#651
michaelsupremacygame
closed
1 year ago
0
Mattstazz/gam 166 new melee system
#650
MattStazza
closed
1 year ago
1
Escape Menu + fixes
#649
Torrunt
closed
1 year ago
1
Update BP_NukeExplosion.uasset
#648
BURGER36
closed
1 year ago
0
Setup Online Subsystem EOS
#647
Torrunt
closed
1 year ago
1
Updated Platform Movement
#646
MattStazza
closed
1 year ago
1
Hacker Drone - Rework
#645
Torrunt
closed
1 year ago
1
Porting blueprints into C++ and some weapon fixes (GAM-163)
#644
kimaust
closed
1 year ago
1
New keybindings for swapping weapons
#643
MattStazza
closed
1 year ago
1
Game Client Auth System - Save Token
#642
Torrunt
closed
1 year ago
1
Game Client Auth System
#641
Torrunt
closed
1 year ago
1
WIP Flamethrower and porting blueprints into C++
#640
kimaust
closed
1 year ago
0
Melee Improvements - Part 1 [Bug Fixes]
#639
MattStazza
closed
1 year ago
4
Dropped in Mechs use Static Data + Race Track Improvements
#638
MattStazza
closed
1 year ago
0
Prod balance update 21/11/2022
#637
Anzekay
closed
1 year ago
0
WIP Flamethrower implementation and C++ porting
#636
kimaust
closed
1 year ago
0
Fix issues with joining server mid intro + multiplayer issues
#635
Torrunt
closed
1 year ago
1
fix builds breaking on delegates
#634
michaelsupremacygame
closed
1 year ago
1
Some Blueprint Compilation Error Fixes
#633
kimaust
closed
1 year ago
0
Josh nexus weapons and mech SFX update (GAM-36)
#632
bsfdk2
closed
1 year ago
1
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