issues
search
notgiven688
/
jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
MIT License
386
stars
87
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
How do I scale the shape of a rigid body?
#38
CeSun
opened
1 year ago
0
get collisions from RigidBody
#37
Vainstains
opened
2 years ago
2
Raycast not going further then half a meter.
#36
Kas-2
closed
3 years ago
1
how to run the Demo
#35
pop9006
closed
4 years ago
0
Update Arbiter.cs
#34
jaybhatia55
closed
3 years ago
0
Jitter 2 d
#33
jaybhatia55
closed
3 years ago
0
Fix Raycast reporting false positives and wrong distances
#32
forestrf
opened
5 years ago
0
Can't draw Compound Body
#31
matbord
closed
3 years ago
1
Jitter dimensions Vs Unity dimensions
#30
RamonZoocha
closed
3 years ago
1
Fix Raycast reporting false positives
#29
forestrf
closed
5 years ago
1
Is it possible to Save/Load world state?
#28
MelnikovIG
closed
3 years ago
1
Project abandoned?
#27
edmand46
closed
3 years ago
5
Is running CollisionSystemPersistentSAP.DirtySortAxis on all three axis really need?
#26
sophiepeithos
closed
3 years ago
2
When are you going to add the speculative contacts?
#25
hypervtechnics
closed
6 years ago
1
No height-field?
#24
zwcloud
closed
3 years ago
1
What is "not complete" about the 2D port?
#23
waltdestler
closed
3 years ago
1
Update CapsuleShape.cs
#22
Lynx32
closed
3 years ago
0
Anyway to freeze rotations?
#21
afonsolage
closed
3 years ago
1
Execute thread manager when multithreading is enabled
#20
sp-fran-carrascosa
closed
3 years ago
1
Raycast get incorrect result occasionally
#19
codefell
opened
7 years ago
0
Incorrect normals calculations in DrawStuffOtk.cs (I've fixed it and included the fix in this Issue)
#18
ghost
closed
3 years ago
2
Dont Go Through Things
#17
news4vip
closed
3 years ago
0
collider with high speed can penetrate the collider
#16
chen111
closed
3 years ago
0
How to support kinematic bodies
#15
chen111
opened
7 years ago
1
Add missing ConvexDecomposition.obj to JitterDemo Content
#14
morus-pro
closed
7 years ago
0
Missing ConvexDecomposition.obj and other compile issues
#13
morus-pro
closed
7 years ago
2
Running the physics on a Windows Form application, timestep and other problems
#12
ramonfr2016
closed
3 years ago
1
Collision not detected when object is not moving
#11
ramonfr2016
opened
7 years ago
3
Tightly packed cubes jiggle.
#10
GoogleCodeExporter
closed
3 years ago
2
deterministic?
#9
GoogleCodeExporter
closed
3 years ago
2
SingleBody.Constraints can't be added to the World
#8
GoogleCodeExporter
opened
8 years ago
2
Bug (or feature) in CompoundShape raycast
#7
GoogleCodeExporter
closed
3 years ago
0
TransposedTransform bug in JVector
#6
GoogleCodeExporter
closed
8 years ago
1
Can provider some simple samples?
#5
GoogleCodeExporter
closed
3 years ago
2
Nuget - feature request
#4
GoogleCodeExporter
closed
8 years ago
2
Unity3D
#3
GoogleCodeExporter
closed
3 years ago
0
.Net 2.0 Support?
#2
GoogleCodeExporter
closed
7 years ago
5
Problem with forum account creation
#1
GoogleCodeExporter
closed
7 years ago
2