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sead
Decompilation of sead: the standard C++ library for first-party Nintendo games
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framework/nx: Fix `nn` namespace in `GameFrameworkNx`
#146
MonsterDruide1
closed
4 weeks ago
0
lint: Update `clang-format-lint-action` to `v0.17`
#145
MonsterDruide1
closed
1 month ago
0
math/seadQuat: Adjust `operator=` to follow memory order
#144
MonsterDruide1
closed
1 month ago
0
Add `sead::RegionID` and `sead::EnvUtil::getRegion` declarations
#143
Pistonight
closed
2 months ago
0
math/seadQuatCalc: Add missing includes
#142
MonsterDruide1
closed
3 months ago
0
GameFrameworkNx: Add member variables
#141
LynxDev2
closed
3 months ago
2
math/seadVector2: Implement dot, cross, squaredLength
#140
MonsterDruide1
closed
5 months ago
0
math/seadVector: Adjust Vector2/4::set according to Vector3
#139
MonsterDruide1
closed
5 months ago
0
HeapMgr minor changes
#138
Fuzzy2319
closed
5 months ago
1
math: Add `u32` variant to `Vector`s
#137
MonsterDruide1
closed
5 months ago
0
container/TList: Change mList of node during insert
#136
MonsterDruide1
closed
6 months ago
0
Vector3: implement set() in a different way
#135
leoetlino
closed
6 months ago
3
Node is a struct, not a union
#134
Makonede
closed
7 months ago
1
Adjust with `nnheaders` - `#27`
#133
MonsterDruide1
closed
6 months ago
1
CalcCommon additions, minor fixes
#132
Mars2032
closed
7 months ago
4
Move `GameFrameworkNx` and `DebugFontMgrNvn` for correct file layout
#131
MonsterDruide1
closed
1 year ago
3
framework: Add sead::Task header
#130
Sanae6
closed
1 year ago
2
RFC: Projection Libraries
#129
Esras
opened
1 year ago
1
File path parity adjustments
#128
break-core
closed
1 year ago
2
math: fix sead::Quat<float>::unit
#127
fruityloops1
closed
1 year ago
0
gfx/seadCamera: Rename DirectCamera member
#126
MonsterDruide1
closed
1 year ago
0
DebugFontMgrJis1Nvn::initializeFromBinary
#125
fruityloops1
closed
1 year ago
1
gfx: Add `seadDrawLockContext`
#124
MonsterDruide1
closed
1 year ago
1
gfx: Add more functions to seadCamera
#123
MonsterDruide1
closed
1 year ago
2
devenv: Add DebugFontMgr*Nvn
#122
MonsterDruide1
closed
1 year ago
11
Remove pure virtual from updateAttributesForDirectProjection
#121
ThePixelGamer
closed
1 year ago
0
framework: Fix GameFrameworkNx include
#120
MonsterDruide1
closed
1 year ago
1
gfx: Implement FrameBuffer and LogicalFrameBuffer
#119
MonsterDruide1
closed
1 year ago
0
Accuracy issues in TreeMap and StrTreeMap
#118
leoetlino
opened
1 year ago
0
Fix warnings
#117
ThePixelGamer
closed
1 year ago
0
thread/nin: Fix build issue after nn::gfx merge
#116
ThePixelGamer
closed
1 year ago
0
Remove the destructor from TreeMap
#115
TheGreatB3
closed
1 year ago
1
Add FixedTreeMap class
#114
TheGreatB3
closed
1 year ago
0
gfx/Projection: Move and tweak PerspectiveProjection
#113
MonsterDruide1
closed
2 years ago
0
framework: Add functions of GameFramework
#112
MonsterDruide1
closed
1 year ago
3
gfx: Add Viewport header
#111
MonsterDruide1
closed
2 years ago
8
Add PerspectiveProjection
#110
MonsterDruide1
closed
2 years ago
0
gfx/TextWriter: Add all listed functions to header
#109
MonsterDruide1
closed
2 years ago
0
gfx/PrimitiveRenderer: Cleanup, better headers
#108
MonsterDruide1
closed
2 years ago
4
math/Quat: Add `==`-operator
#107
MonsterDruide1
closed
2 years ago
1
prim/ScopedLock: Fix makeScopedLock for pre-C++17 builds
#106
leoetlino
closed
2 years ago
9
heap: Implement seadHeapMgr and seadArena
#105
MonsterDruide1
closed
2 years ago
0
prim/FormatPrint: deduplicate format
#104
MonsterDruide1
closed
2 years ago
0
Correct BufferWriteStream to use WriteStream
#103
Sanae6
closed
2 years ago
0
`controller`: Port changes from Wii U decomp repo
#102
MonsterDruide1
closed
2 years ago
0
math/Matrix: Match Matrix34CalcCommon<T>::makeIdentity
#101
leoetlino
closed
2 years ago
0
math/Matrix: Add comparison operators for Matrix34
#100
leoetlino
closed
2 years ago
0
time/TickSpan: Make interface more consistent and match original names
#99
leoetlino
closed
2 years ago
0
`math`: Improvements on `Matrix34` and `Quat`
#98
MonsterDruide1
closed
2 years ago
0
`thread/nin`: Fix EventNin/ n::os::LightEvent-call
#97
MonsterDruide1
closed
2 years ago
0
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