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openworm
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skeletonExtraction
Transforms Sibernetic output into a COLLADA animation
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Making skeleton extraction very fast - maybe almost in real-time
#91
martinmadaras
opened
9 years ago
2
Document the client side JS code
#90
martinmadaras
closed
9 years ago
0
Refactor code so that three.js is as much as possible untouched
#89
gidili
closed
9 years ago
1
Load multiple models for all muscles and cuticle from different collada files
#88
gidili
closed
9 years ago
4
Is the COLLADA available in this repo?
#87
slarson
closed
9 years ago
3
Try to change skinning matrices in tree.js in a way, that the code wont be inserted in tree.js, but in the html or another JS
#86
martinmadaras
closed
9 years ago
1
Split the openworm skeleton extraction data - all the source code in github, all the data in dropbox folder
#85
martinmadaras
closed
9 years ago
0
Write pipeline description into the readme file on github
#84
martinmadaras
closed
9 years ago
0
When exporting the muscle meshes and cuticle mesh, change the names and ids of the object in collada file according to the iterator - it might be problem when more objects have the same ID
#83
martinmadaras
closed
9 years ago
0
The translation of the skeleton root has to be encoded in the skinning matrices for each timestep
#82
martinmadaras
closed
9 years ago
0
Export new set of skinning matrices with stretching transformation included
#81
martinmadaras
closed
9 years ago
0
Find out, if small changes of node positions (worm shaking) can be solved by segment stretching, or some quaternion post-processing has to be applied
#80
martinmadaras
closed
9 years ago
1
Export heuristic skinning weights to cuticle collada file
#79
martinmadaras
closed
9 years ago
0
Implement exporting of skinning matrices composed of rotation and stretching
#78
martinmadaras
closed
9 years ago
0
Modify JS client to work with more collada files - for cuticle and all the muscles
#77
martinmadaras
closed
9 years ago
1
Find problem with discontinuity of skinning weights
#76
martinmadaras
opened
9 years ago
1
Implement exporting of collada files for worm muscles - one file per muscle cell
#75
martinmadaras
closed
9 years ago
1
Modify collada exporter to export compact skinned meshes - with two timesteps only
#74
martinmadaras
closed
9 years ago
0
Find out, what minimal changes need to be done in tree.js renderer in order to replace fake collada skinning matrices with streamed skinning matrices extracted from the simulation
#73
martinmadaras
closed
9 years ago
0
Get rid of translation of the worm during the simulation
#72
martinmadaras
closed
9 years ago
1
Use loaded transformation matrices and run the skinning animation in tree.js
#71
martinmadaras
closed
9 years ago
0
Find out, what changes to transformation matrices need to be done in order to use them in collada loader
#70
martinmadaras
closed
9 years ago
0
Perform computation of MSE between all pairs of timesteps and find the best animation loop
#69
martinmadaras
closed
9 years ago
1
Calculate new skeletons and skinning data from new simulation data
#68
martinmadaras
closed
9 years ago
0
Check the new simulation data - if they describe one close animation loop
#67
martinmadaras
closed
9 years ago
0
Make changes in simulation data loading code in order to use different simulation data for skinning data extraction
#66
martinmadaras
closed
9 years ago
0
Data with cuticle and muscles do not correspond, cuticle is rotating more than muscles ... therefore only timestep 0 can be used as a bindpose
#65
martinmadaras
closed
9 years ago
3
Calculate local SDF values for each skeleton segment in each timestep and store the data in text file
#64
martinmadaras
closed
9 years ago
0
When everything is done, update/build SkeletonExtraction Openworm Wrapper and commit everything to github repo and data to dropbox
#63
martinmadaras
closed
9 years ago
0
Reconstuct the surface of each muscle cell and export muscle mesh with calculated skinning data into Colada file
#62
martinmadaras
closed
9 years ago
0
Create a dropbox folder and github folder with all the data needed for skinning animation
#61
martinmadaras
closed
9 years ago
0
Load streamed transformation matrices and use them in colladaLoader.js
#60
martinmadaras
closed
9 years ago
1
Calculate muscle skinning weights using projection in inward normal direction into cuticle triangulation
#59
martinmadaras
opened
9 years ago
1
Apply inverse skinning on muscle particles in order to meassure the stretching coefficient of each muscle cell
#58
martinmadaras
closed
9 years ago
0
Apply inverse skinning on muscle particles in order to meassure the stretching coefficient of each muscle cell and cuticle
#57
martinmadaras
opened
9 years ago
1
What has to be send to the client
#56
martinmadaras
closed
9 years ago
2
Implement extraction of skinning weights for muscle cells in order to apply cuticle skinning on muscles
#55
martinmadaras
closed
9 years ago
0
Apply skinning algorithm of cuticle to muscle cells
#54
martinmadaras
closed
9 years ago
0
Test whole skeleton extraction and skinning pipeline with more twisted cuticle as a bindpose mesh
#53
martinmadaras
closed
9 years ago
5
Visualize skinning of muscle cells using both, cuticle and muscle transformations
#52
martinmadaras
closed
9 years ago
1
Visualize simulation of muscle cells
#51
martinmadaras
closed
9 years ago
0
Modify skeleton extraction, to produce skeleton segments with exactly the same length
#50
martinmadaras
closed
9 years ago
1
Evaluate the skinning with different number of skeleton segments, eg. 10,20,30 ...
#49
martinmadaras
closed
9 years ago
0
Create script that call wrapper method to loads particle positions for each timestep and export its transformation from bind pose skeleton
#48
martinmadaras
closed
9 years ago
0
There is some memory leak in SDF library. It crashes after 12 timesteps (it leaks about 100MB per ts). For now, workaround is to call exe several times from script.
#47
martinmadaras
opened
9 years ago
1
Implement binary search to find optimal threshold for median merging to produce the same number of skeleton segments in each timestep of simulation
#46
martinmadaras
closed
9 years ago
0
Debug, why SDF lib is returning wrong normals after recalculation
#45
martinmadaras
closed
9 years ago
0
Find out why SDF compuation gives different arrangment of values for ''assimp scene'' and '''vertex array'
#44
martinmadaras
closed
9 years ago
1
Investigate, if it is needed to use skeleton matching to match skeletons with different number of segments
#43
martinmadaras
closed
9 years ago
1
Export transformation matrices of all worm skeleton nodes for whole simulation sequence
#42
martinmadaras
closed
9 years ago
0
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