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oyvind-stromsvik
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spelunky
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#41
Mejval5
opened
1 year ago
1
If you attack gold or gems you get an exception because their EntityHealth component is not setup properly
#40
oyvind-stromsvik
opened
2 years ago
0
If we fall down next to a block and try to push it we're unable to
#39
oyvind-stromsvik
closed
2 years ago
0
Tweak the running animation to be more stable
#38
oyvind-stromsvik
opened
2 years ago
0
Make a CrawlToHang animation that looks less ridiculous
#37
oyvind-stromsvik
opened
2 years ago
0
Fix various bugs
#36
oyvind-stromsvik
closed
2 years ago
0
If we have horizontal directional input when entering the door we continue moving while entering
#35
oyvind-stromsvik
closed
2 years ago
0
Add a simple game over / restart screen when we die
#34
oyvind-stromsvik
opened
2 years ago
0
Add a blood splatter particle effect when the player is squished by a block
#33
oyvind-stromsvik
closed
2 years ago
0
Disable player collision when we get squished by a falling block.
#32
oyvind-stromsvik
closed
2 years ago
0
If we're crawling and we blow up the tile(s) below us then we start hanging from thin air where they were
#31
oyvind-stromsvik
closed
2 years ago
0
We should not be able to push blocks while crawling
#30
oyvind-stromsvik
closed
2 years ago
0
If you hold the directional input down during the crawltohang animation and after you end up 1 tile lower than you should
#29
oyvind-stromsvik
closed
2 years ago
0
If you face a snake or caveman when they connect with you they will drag you along when they move away
#28
oyvind-stromsvik
closed
2 years ago
0
Gold and gems need to have physics
#27
oyvind-stromsvik
closed
2 years ago
1
When the tile above a hanging spider is destroyed the spider should fall
#26
oyvind-stromsvik
closed
2 years ago
0
The transparent background behind the HUD often doesn't cover the entire HUD
#25
oyvind-stromsvik
closed
2 years ago
0
Regressions caused by merging the latest PR
#24
oyvind-stromsvik
closed
2 years ago
2
Just a lot of changes from more than a year of scattered work
#23
oyvind-stromsvik
closed
2 years ago
0
Add bite animation for snakes
#22
oyvind-stromsvik
opened
4 years ago
0
Add jump animation for spiders
#21
oyvind-stromsvik
closed
2 years ago
1
I removed the "sleep" logic for the bombs in order to fix a bug, but now they're behaving weirdly when they should stay still
#20
oyvind-stromsvik
closed
2 years ago
0
Ropes need to draw in the order they are placed so that new ropes draw above existing ropes
#19
oyvind-stromsvik
closed
4 years ago
0
Fix all current ladder/rope bugs
#18
oyvind-stromsvik
closed
4 years ago
0
We need to grab the closest ladder/rope collider when attempting to climb. Currently we're just grabbing the first one in the list
#17
oyvind-stromsvik
closed
4 years ago
0
If we're climbing on a rope that's in front of a ladder and then transition to the ladder we need to switch climbing animations
#16
oyvind-stromsvik
closed
4 years ago
0
When climbing on a rope that's in front of a ladder we should use the rope climbing animation
#15
oyvind-stromsvik
closed
4 years ago
0
Ropes collide with the bottom of ladder platforms when they should go through
#14
oyvind-stromsvik
closed
4 years ago
0
A rope that is higher up should be drawn in front of a rope that is lower down
#13
oyvind-stromsvik
closed
4 years ago
0
Multiple bombs exploding at the same time shouldn't increase the volume of the sound
#12
oyvind-stromsvik
closed
2 years ago
2
Fix bomb issues and move explosion logic to explosion prefab
#11
oyvind-stromsvik
closed
4 years ago
0
Exception when the tile we're hanging from or transitioning to hang from gets exploded
#10
oyvind-stromsvik
closed
4 years ago
0
The bomb bounce sound overrides the bomb fuse sound if a bomb bounces after the fuse has ignited
#9
oyvind-stromsvik
closed
4 years ago
0
If two bombs are on the same tiles and explode at different times the second bomb don't fall down after the first bomb explodes the tiles
#8
oyvind-stromsvik
closed
4 years ago
0
If you throw a rope in front of a ladder the rope sprite disappears behind the ladder. It should be on top.
#7
oyvind-stromsvik
closed
4 years ago
0
Adjust rope/ladder hit boxes so that it's not possible to stand between two and not grab either
#6
oyvind-stromsvik
closed
4 years ago
0
The player attaches to the wrong tile when grabbing ledges next to ladders
#5
oyvind-stromsvik
closed
4 years ago
0
Add a climbing glove item that enables the player to grab onto any wall
#4
oyvind-stromsvik
closed
4 years ago
0
Add more rooms and tweak existing rooms so that we can generate more interesting levels
#3
oyvind-stromsvik
opened
4 years ago
0
Make it so that you can enter the exit door and immediately regenerate a new level
#2
oyvind-stromsvik
closed
4 years ago
0
When crouching ropes need extend down from your position
#1
oyvind-stromsvik
closed
4 years ago
0