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pampersrocker
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EvoNet
Evolution Simulation in XNA Refresh
MIT License
49
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12
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can you explain more please ?
#55
ker2x
closed
4 years ago
5
Add a commandline and linux compatible version
#54
ghost
closed
7 years ago
4
Implement communication via single neuron
#53
Brotcrunsher
opened
7 years ago
0
Add Strafe Neuron and Movement
#52
Brotcrunsher
closed
7 years ago
0
Render decoupling
#51
pampersrocker
closed
7 years ago
0
Replace MonoGame Window with Windows Forms
#50
pampersrocker
opened
7 years ago
3
Put Simulation Code into own dll
#49
pampersrocker
closed
7 years ago
0
Add oscillation neuron
#48
Brotcrunsher
closed
7 years ago
0
scrolling now only if the mouse is over the window
#47
Zettymaster
closed
7 years ago
1
pack saves in a single file
#46
Zettymaster
opened
7 years ago
0
make a UI element for loading and saving tilemap.dat and creatures.dat
#45
Zettymaster
opened
7 years ago
0
implement creature selection vis mouse controls
#44
Zettymaster
opened
7 years ago
0
CPU Auslastung aller Prozessoren immer bei 100%
#43
Hannoma
closed
7 years ago
2
Implement slow motion
#42
Brotcrunsher
opened
7 years ago
0
limit zoom-out to avoid to never find the map again
#41
fbmkrs
closed
7 years ago
1
Set a minimum Age for the ability to give birth
#40
Brotcrunsher
closed
7 years ago
0
When hovering a Neuron, only the connections that are connected with that neuron should be displayed
#39
Brotcrunsher
closed
7 years ago
0
Disable and Enable for Stats and Graphs
#38
Brotcrunsher
opened
7 years ago
0
Use Logarithmic colorscale for neuron connection rendering
#37
Brotcrunsher
closed
7 years ago
1
Jump to selected creature on Button press + Follow Button
#36
Brotcrunsher
opened
7 years ago
0
Implement Quadtree
#35
pampersrocker
closed
7 years ago
2
Long term serialization
#34
pampersrocker
closed
7 years ago
2
Fixed time update
#33
pampersrocker
closed
7 years ago
0
Variable amount of Memory Neurons
#32
Brotcrunsher
closed
7 years ago
0
Variable amount of Feeler
#31
Brotcrunsher
opened
7 years ago
0
Implement Pause button
#30
Brotcrunsher
opened
7 years ago
0
Implement Button for Camera reset
#29
Brotcrunsher
closed
7 years ago
1
Save current frame number as long and calculate the displayed year with that
#28
Brotcrunsher
opened
7 years ago
0
Implement Creature Attack
#27
Brotcrunsher
closed
7 years ago
0
Implement Intercreature visibility
#26
Brotcrunsher
closed
7 years ago
0
Show Average age of last X dead creatures
#25
Brotcrunsher
closed
7 years ago
0
Statistics
#24
ghost
closed
7 years ago
0
Render family tree of creature
#23
Brotcrunsher
opened
7 years ago
0
Give tiles different fertility, depending on their height
#22
Brotcrunsher
opened
7 years ago
0
Implement possibility to evolve to sea creature
#21
Brotcrunsher
opened
7 years ago
0
Implement Multithreading for Creature Input / Output calculation
#20
Brotcrunsher
closed
7 years ago
0
Increase water input strength when creature is longer in the water
#19
Brotcrunsher
opened
7 years ago
0
Implement Recurrent network
#18
Brotcrunsher
closed
7 years ago
0
No zoom when no focus on window
#17
Brotcrunsher
closed
7 years ago
1
A lot of small fixes & tweeks #1
#16
Brotcrunsher
closed
7 years ago
0
MouseScroll is still active if the frame has no focus
#15
schlubberwuz
closed
7 years ago
3
NN Serialization
#14
Brotcrunsher
closed
7 years ago
0
Create Creature Class
#13
Brotcrunsher
closed
7 years ago
2
TileMap Serialization
#12
pampersrocker
closed
7 years ago
0
Procedural Terrain Generator
#11
Brotcrunsher
closed
7 years ago
0
Implement Creature Behaviour
#10
Brotcrunsher
closed
7 years ago
0
Neural Network rendering
#9
pampersrocker
closed
7 years ago
0
Implement Save & Load
#8
Brotcrunsher
closed
7 years ago
0
Implement fast forward feature
#7
Brotcrunsher
closed
7 years ago
0
Implement Camera
#6
pampersrocker
closed
7 years ago
0
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