pathak22 / noreward-rl

[ICML 2017] TensorFlow code for Curiosity-driven Exploration for Deep Reinforcement Learning
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curiosity deep-learning deep-neural-networks deep-reinforcement-learning doom exploration mario openai-gym rl self-supervised tensorflow

Curiosity-driven Exploration by Self-supervised Prediction

In ICML 2017 [Project Website] [Demo Video]

Deepak Pathak, Pulkit Agrawal, Alexei A. Efros, Trevor Darrell
University of California, Berkeley

This is a tensorflow based implementation for our ICML 2017 paper on curiosity-driven exploration for reinforcement learning. Idea is to train agent with intrinsic curiosity-based motivation (ICM) when external rewards from environment are sparse. Surprisingly, you can use ICM even when there are no rewards available from the environment, in which case, agent learns to explore only out of curiosity: 'RL without rewards'. If you find this work useful in your research, please cite:

@inproceedings{pathakICMl17curiosity,
    Author = {Pathak, Deepak and Agrawal, Pulkit and
              Efros, Alexei A. and Darrell, Trevor},
    Title = {Curiosity-driven Exploration by Self-supervised Prediction},
    Booktitle = {International Conference on Machine Learning ({ICML})},
    Year = {2017}
}

1) Installation and Usage

  1. This code is based on TensorFlow. To install, run these commands:

    # you might not need many of these, e.g., fceux is only for mario
    sudo apt-get install -y python-numpy python-dev cmake zlib1g-dev libjpeg-dev xvfb \
    libav-tools xorg-dev python-opengl libboost-all-dev libsdl2-dev swig python3-dev \
    python3-venv make golang libjpeg-turbo8-dev gcc wget unzip git fceux virtualenv \
    tmux
    
    # install the code
    git clone -b master --single-branch https://github.com/pathak22/noreward-rl.git
    cd noreward-rl/
    virtualenv curiosity
    source $PWD/curiosity/bin/activate
    pip install numpy
    pip install -r src/requirements.txt
    python curiosity/src/go-vncdriver/build.py
    
    # download models
    bash models/download_models.sh
    
    # setup customized doom environment
    cd doomFiles/
    # then follow commands in doomFiles/README.md
  2. Running demo

    cd noreward-rl/src/
    python demo.py --ckpt ../models/doom/doom_ICM
    python demo.py --env-id SuperMarioBros-1-1-v0 --ckpt ../models/mario/mario_ICM
  3. Training code

    cd noreward-rl/src/
    # For Doom: doom or doomSparse or doomVerySparse
    python train.py --default --env-id doom
    
    # For Mario, change src/constants.py as follows:
    # PREDICTION_BETA = 0.2
    # ENTROPY_BETA = 0.0005
    python train.py --default --env-id mario --noReward
    
    xvfb-run -s "-screen 0 1400x900x24" bash  # only for remote desktops
    # useful xvfb link: http://stackoverflow.com/a/30336424
    python inference.py --default --env-id doom --record

2) Other helpful pointers

3) Acknowledgement

Vanilla A3C code is based on the open source implementation of universe-starter-agent.