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patriciogonzalezvivo
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lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
https://lygia.xyz
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PBR Overhaul
#220
shadielhajj
opened
1 week ago
2
PBR Overhaul
#219
shadielhajj
closed
1 week ago
0
GLSL Benchmarking
#218
patriciogonzalezvivo
opened
1 week ago
0
Cook-Torrance BRDF
#217
shadielhajj
closed
1 week ago
6
testing/benchmarking on a RPI CM 4 issues
#216
patriciogonzalezvivo
closed
1 week ago
0
Cleaning small details for consistency
#215
patriciogonzalezvivo
closed
1 week ago
0
Changes for compiling on RPI4
#214
patriciogonzalezvivo
closed
1 week ago
0
Refactor of lighting interfaces
#213
shadielhajj
closed
1 week ago
22
Minor param refactoring in Raymarch
#212
shadielhajj
closed
1 week ago
1
Refactor of BRDF interface
#211
shadielhajj
closed
1 week ago
1
Fixed Ambient Occlusion in PBR
#210
shadielhajj
closed
2 weeks ago
0
proper remove of raymarchCamera
#209
patriciogonzalezvivo
closed
2 weeks ago
0
Blending + Compositing for Float 4 colors
#208
vade
opened
2 weeks ago
1
Update White Balance - Metal Bug Fix
#207
vade
closed
2 weeks ago
1
Overhaul of volume Raymarching
#206
shadielhajj
closed
2 weeks ago
9
Raymarching Pipeline
#205
shadielhajj
closed
2 weeks ago
2
Multilanguage parity and ideas for contribution
#204
patriciogonzalezvivo
closed
2 weeks ago
5
Fixed viewMatrix issue (GLSL) and Raymarching bug (HLSL)
#203
shadielhajj
closed
3 weeks ago
2
HLSL Raymarching broken
#202
shadielhajj
closed
3 weeks ago
1
Lang specific documentation and compatibility notes
#201
vade
closed
3 weeks ago
4
More Metal stuff
#200
vade
closed
3 weeks ago
0
Feature/metal - SDF / Space / Math
#199
vade
closed
3 weeks ago
2
Improved Raymarching view sub-system.
#198
shadielhajj
closed
3 weeks ago
2
Feature/metal - some sampler + filter additions
#197
vade
closed
3 weeks ago
2
fix bug in worley impl
#196
sdedovic
closed
1 month ago
0
fix bug in wavelet impl
#195
sdedovic
closed
1 month ago
0
WIP: implmenet wavelet, worley in WGSL and update docs
#194
sdedovic
closed
1 month ago
2
Fixes and improvements to lookAt
#193
shadielhajj
closed
1 month ago
1
HLSL Fixes
#192
shadielhajj
closed
1 month ago
1
Fixed and optimised rotate functions.
#191
shadielhajj
closed
1 month ago
1
Overhaul of the Raymarching material system.
#190
shadielhajj
closed
1 month ago
8
WebGL compat
#189
shadielhajj
closed
1 month ago
1
Added AOV output support to the Raymarching engine
#188
shadielhajj
closed
1 month ago
1
README: Fix typo resovle -> resolve
#187
martinRenou
closed
2 weeks ago
0
Fixed Raymarching AO
#186
shadielhajj
closed
1 month ago
0
Fixes and improvements to environment sampling (PBR)
#185
shadielhajj
closed
1 month ago
0
Raymarching Fog
#184
shadielhajj
closed
1 month ago
0
Polar coordinates
#183
shadielhajj
closed
1 month ago
1
PBR: fallback to environment sampling if Spherical Harmonics are not present.
#182
shadielhajj
closed
1 month ago
1
Changes to raymarching camera FOV
#181
shadielhajj
closed
1 month ago
4
add: srandom, noised wgsl
#180
sdedovic
closed
1 month ago
5
Added missing include to pbrClearCoat.hlsl
#179
shadielhajj
closed
1 month ago
0
envMap automatic MIP level (GLSL)
#178
shadielhajj
closed
1 month ago
0
Various HLSL SDF Fixes
#177
shadielhajj
closed
1 month ago
0
Added shadow and support to Raymarched PBR
#176
shadielhajj
closed
1 month ago
8
Fixed broken pbrLittle.hlsl and updated to match glsl version
#175
shadielhajj
closed
1 month ago
0
Improved raymarching shadow quality (HLSL and GLSL)
#174
shadielhajj
closed
1 month ago
0
feat: add pnoise wgsl
#173
dmnsgn
closed
1 month ago
1
Exposed raymarching distance params (HLSL)
#172
shadielhajj
closed
1 month ago
0
feat: add cnoise wgsl
#171
dmnsgn
closed
1 month ago
1
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