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pawbyte
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Game-Pencil-Engine-Editor
Game Pencil Engine a game engine written from the ground up.
https://gamepencil.net/
MIT License
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Clion Project file
#179
nhurde
opened
10 hours ago
0
Visual Studio Project file
#178
nhurde
opened
10 hours ago
0
CodeBlocks Project file
#177
nhurde
opened
10 hours ago
0
Meson Integration
#176
nhurde
opened
10 hours ago
0
Cmake Integration
#175
nhurde
opened
10 hours ago
0
C++ Build System functions in preparation for Editor to Application
#174
nhurde
opened
10 hours ago
0
Scene loading - GPF File
#173
nhurde
opened
10 hours ago
0
OS - Web/HTML5 - Porting Investigation - Fall 2024
#172
nhurde
opened
12 hours ago
0
OS - Android- Porting Investigation - Summer 2024
#171
nhurde
opened
12 hours ago
0
OS - IOS- Porting Investigation - Summer 2024
#170
nhurde
opened
12 hours ago
0
OS - Windows- EndSprint Review
#169
nhurde
opened
13 hours ago
0
OS - OSX- EndSprint Review
#168
nhurde
opened
13 hours ago
0
OS - Linux- EndSprint Review
#167
nhurde
opened
13 hours ago
0
OS - BSD- EndSprint Review
#166
nhurde
opened
13 hours ago
0
OS - BSD- MidSprint Review
#165
nhurde
opened
13 hours ago
0
OS - Windows- MidSprint Review
#164
nhurde
opened
13 hours ago
0
OS - OSX- MidSprint Review
#163
nhurde
opened
13 hours ago
0
OS - Linux - MidSprint Review
#162
nhurde
opened
13 hours ago
0
[ISU-156]:[nhurde]:Implement Render Texture Quad similar to render_qu…
#161
nhurde
closed
1 day ago
0
[ISU-155]:[nhurde]:Corrected render texture quad function names to b…
#160
nhurde
closed
1 day ago
0
[ISU-155]:[nhurde]:Add render texture quad function to base texture c…
#159
nhurde
closed
1 day ago
1
[ISU-154]:[nhurde]:Added continue in for loop for check-for-leaving-c…
#158
nhurde
closed
1 day ago
0
[ISU-107]:[nhurde]:Converted legacy particle function to become the u…
#157
nhurde
closed
1 day ago
0
Render Texture Quads #155 - SDL2 Module Implentation also make base+module a bool return versus void.
#156
nhurde
closed
1 day ago
1
Render Texture Quads
#155
nhurde
closed
1 day ago
2
void spatial_partition::check_for_leaving_collisions() should CONTINUE/SKIP TO NEXT if( collisions_found[i].type == collision_event_type::collision_leave )
#154
nhurde
closed
1 day ago
1
[nhurde]:[ISU-55]:Update collision system for modulation and finish s…
#153
nhurde
closed
3 days ago
0
[nhurde]:[ISU-55]:Update collision system for modulation and finish s…
#152
nhurde
closed
3 days ago
0
Create Delete Layer functions in Scenes
#151
nhurde
opened
5 days ago
0
Create SDL1 Module
#150
nhurde
opened
5 days ago
1
[nhurde]:[ISU-141]: Remove legacy handling of layers in gpe_scene.
#149
nhurde
closed
5 days ago
0
Update IconPacks - Remove unused icons from FontAwesome
#148
nhurde
opened
5 days ago
0
Fixed areas in code where double && was missing and just a & or where…
#147
nhurde
closed
1 week ago
0
Remove all unused variables in gpe-engine folder
#146
nhurde
opened
1 week ago
0
1707|warning: deleting object of polymorphic class type 'gpe::gpe_ini_file' which has non-virtual destructor might cause undefined behaviour [-Wdelete-non-virtual-dtor]|
#145
nhurde
opened
1 week ago
0
[ISU-142]:[nhurde]:Remove legacy object storage from scene engine
#144
nhurde
closed
1 week ago
0
Code Correction - Fix |warning: suggest parentheses around comparison in operand of '&' [-Wparentheses]| warnings
#143
nhurde
closed
1 week ago
1
Remove assets and object vectors/maps from scene class
#142
nhurde
closed
1 week ago
1
Game Scene - Layers should be stored within a singular vector/list versus the normal elements list
#141
nhurde
closed
5 days ago
1
[ISU-111]:[nhurde]:Implement depth sorting for scene layers.
#140
nhurde
closed
2 weeks ago
0
Export option - IOS support
#139
nhurde
opened
2 weeks ago
0
Export options - Android Support
#138
nhurde
opened
2 weeks ago
1
Add portrait and landscape view types
#137
nhurde
opened
2 weeks ago
0
HTML5 export - Add enscripten support
#136
nhurde
opened
2 weeks ago
0
[nhurde][ISU-134]: Remove unnecesary gpe_game_master_itenary and defa…
#135
nhurde
closed
2 weeks ago
1
Simplify init and quit editor in main.cpp
#134
nhurde
closed
2 weeks ago
1
GPE engine - Standardize variables via snake_case
#133
nhurde
opened
2 weeks ago
1
[ISU-123] Implement object list and map add/remove based on object ty…
#132
nhurde
closed
2 weeks ago
0
Implement tiny garbage management
#131
nhurde
opened
2 weeks ago
2
Object visual scripting - DnD method
#130
nhurde
opened
2 weeks ago
1
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