Creates a custom FLA document which support publishing to PixiJS natively in Adobe Animate CC (formerly Flash CC 2015).
See examples for sample FLA document to test features of PixiAnimate.
The following dependencies are required in order to publishing FLA document created with this Plugin.
npm install -g electron
If you are trying to install with Adobe Animate CC 2015, you cannot install the ZXP with Adobe Extension Manager CC (this not longer is supported in CC 2015). There are two ways to install:
To get setup, please follow the instructions outlined from Adobe's documentation. This will enable you to build the project itself and see the plugin exposed from Adobe Animate CC.
password
--install
build option, you'll need to download Adobe's extension utility and unzip it to the extension repository folder.To setup your platform for development, you must enable debugging in your Adobe preferences for CEP. VERY Important to reboot your machine after making this change or it will not take effect.
Go to Registry, regedit
> HKEY_CURRENT_USER/Software/Adobe/CSXS.6
, then add a new entry PlayerDebugMode
of type "string"
with the value of "1"
.
Add the entry PlayerDebugMode
of type "string"
with value set to 1
in the plist file /Users/<username>/Library/Preferences/com.adobe.CSXS.6.plist
To build and install to Animate CC directly, run the script. This will copy the plugin and then install in the CEP extension's folder (/Library/Application Support/Adobe/CEP/extensions/com.jibo.PixiAnimate/
)
gulp --install
To build the extension in debug mode and allow for remote debugging, run this command. Navigate to http://localhost:8008 to get the DevTools for the Publish Settings dialog.
gulp --buildDebug --install
To rebuild the C++ code on the current platform, use the --plugin
flag. This will build the plugin for both debug and release.
gulp --buildDebug --install --plugin
Or to ONLY build the plugin without building the rest of the extension.
For release:
gulp plugin
Notice: When switching visual studio from 14 (2015) to a different version, do the following
projectFile
and VCTargetsPath
in build/config/win.js to the newly selected toolsetUpdate your npm first
npm install -g npm
Install global npm packages
npm install -g electron gulp-cli
Install or restore local packages
npm update
Build plugin and install plugin
gulp --plugin --install
Now use the ZXP utility for windows to install the PixiAnimate.zxp plugin for Adobe Animate CC 2015, make sure to remove the existing plugin before install