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pkurth
/
D3D12Renderer
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
MIT License
208
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adding mesh fbx file
#8
devrockstargames
opened
5 months ago
0
Suggestion - Displacement maps
#7
UnifyEyebrow2
opened
1 year ago
1
Debug Error: abort() has been called
#6
PsychoCoffee
closed
1 year ago
2
Build error vs2022
#5
Adrian-Nonn
closed
1 year ago
2
ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast
#4
OwlTheSheep
closed
1 year ago
8
Error cannot open ext/assimp when running the build file.
#3
PsychoCoffee
closed
1 year ago
3
std::filesystem error
#2
MicrocosmeStudio
closed
2 years ago
2
Apply for more assets
#1
Zachary-Zuo
closed
1 year ago
0