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planetis-m
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naylib
Yet another raylib Nim wrapper
MIT License
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A casted seq fails the assertion check: `getPixelDataSize(width, height, kind(T)) == pixels.len * sizeof(T)`
#83
planetis-m
closed
1 year ago
1
Fix cross-compiling with -d:windows -d:mingw
#82
planetis-m
closed
4 months ago
3
Raygui
#81
qb-0
closed
1 year ago
1
Warning: Package 'naylib' has an incorrect structure.
#80
joetifa2003
closed
1 year ago
1
Fucking =dup happened
#79
planetis-m
closed
1 year ago
0
Make opengl version a generic define
#78
planetis-m
closed
1 year ago
2
Use range types for some parameters?
#77
planetis-m
opened
1 year ago
1
Add GRAPHICS_API_OPENGL_ES3 support
#76
planetis-m
closed
1 year ago
0
Add support for crosscompiling with platform drm in the project template
#75
planetis-m
opened
1 year ago
0
Consider adding more byte overloads for setShaderValue, setShaderValueV and getPixelColor
#74
planetis-m
closed
1 year ago
1
Be more careful when casting to Vector types
#73
planetis-m
closed
1 year ago
0
Use concepts for drop-in vectors
#72
beef331
closed
1 year ago
2
Potential issue with unicode
#71
planetis-m
closed
1 year ago
1
raylib-api repo
#70
planetis-m
opened
1 year ago
0
[naylib-contributors] Updating the raylib source files.
#69
planetis-m
opened
1 year ago
2
Audio not working in web version
#68
waozixyz
closed
1 year ago
5
emscripten/emscripten.h: No such file or directory
#67
waozixyz
closed
1 year ago
2
ExportXAsCode should be rewritten in Nim
#66
planetis-m
opened
1 year ago
0
wrap rl_gputex
#65
planetis-m
opened
1 year ago
0
revisit getDroppedFiles
#64
planetis-m
opened
1 year ago
0
wrong version number dependency?
#63
waozixyz
closed
1 year ago
2
Readme is shit and needs a cleanup
#62
planetis-m
closed
1 year ago
1
Prevent double-free errors when user accidentally calls unload*
#61
planetis-m
closed
1 year ago
0
Wrap callbacks
#60
planetis-m
opened
1 year ago
0
Plan for wrapping raygui & rres
#59
rishavs
closed
1 year ago
5
Model Shared Meshes, Shaders and Textures
#58
planetis-m
closed
1 year ago
3
Wrap setMaterialTexture, and/or setModelMeshMaterial
#57
planetis-m
closed
1 year ago
1
Add loadModelFromSharedMesh
#56
planetis-m
closed
1 year ago
0
Split into modules and costumize the build
#55
planetis-m
closed
1 year ago
5
Turn ShaderVariable into a enum
#54
planetis-m
closed
1 year ago
2
Use enums and sets
#53
planetis-m
closed
1 year ago
6
Naylib requires a Nim version that is not out yet
#52
rivten
closed
1 year ago
2
unload procs can be wrapped
#51
planetis-m
closed
1 year ago
3
Problem with ownership of shaders and textures
#50
planetis-m
closed
1 year ago
7
Use Nim's allocator
#49
planetis-m
closed
1 year ago
1
naylib dependencies
#48
planetis-m
closed
1 year ago
2
Fix rlgl with OGL ES
#46
planetis-m
closed
1 year ago
0
get rid of the build system
#45
planetis-m
closed
1 year ago
0
Emscripten with threading support
#44
planetis-m
closed
1 year ago
1
Make our own cheatsheet
#43
planetis-m
closed
1 year ago
1
Remove *Rec/*V/*Ex/*Pro suffix for draw overloads?
#42
planetis-m
closed
1 year ago
3
Pixel and ShaderV concepts might need overloads for byte.
#41
planetis-m
closed
1 year ago
1
Need a Shader locs= and proper porting for rlGetShaderLocsDefault
#40
planetis-m
closed
1 year ago
2
Distinct for OpenGL IDs
#39
planetis-m
opened
1 year ago
3
raylib.nim fails to compile due to `expression has no address`
#38
Yu-Vitaqua-fer-Chronos
closed
1 year ago
0
yaw_pitch_roll.nim example fails to compile
#37
heysokam
closed
2 years ago
1
Enhance math module
#36
planetis-m
closed
2 years ago
1
Use nimscript instead of nake
#35
planetis-m
closed
2 years ago
0
Raylib Wayland support only builds with cmake
#34
planetis-m
closed
1 year ago
1
Add embedding data as code helpers
#33
planetis-m
closed
1 year ago
4
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