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pnext
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three-loader
Point cloud loader for ThreeJS, based on the core parts of Potree
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Load data and cloud.js locally
#59
Sgajjar08
opened
4 years ago
1
chore(update three.js to 0.113.2)
#58
ninok
closed
4 years ago
1
r113 compatibility update
#57
geoff-harper
closed
4 years ago
4
Use Potree in Angular
#56
sebdurrbach
closed
3 years ago
1
loading the library in angular 7 has the error "An accessor cannot be declared in an ambient context."
#55
helxsz
closed
4 years ago
2
Multi cloud picking
#54
rhuitl
closed
4 years ago
3
Forked potree version incompatible with current potree converter version (1.8)
#53
geoff-harper
opened
4 years ago
0
Set the expected clear color when calling renderer.clear
#52
fahadm
closed
4 years ago
0
Multiple cameras and renderers per single scene
#51
geoff-harper
opened
4 years ago
1
Potree not loading more than arbitrary threshold, regardless of budget
#50
geoff-harper
opened
4 years ago
3
Upgrade three.js to r110 and rename addAttribute function
#49
geoff-harper
closed
4 years ago
2
Exported point-cloud-octree-node
#48
SebastianCrow
closed
4 years ago
0
Phong shading is broken
#47
rhuitl
opened
4 years ago
2
Random freezing issue
#46
jankanb
closed
5 years ago
16
Fix clipping of nodes when CLIP_OUTSIDE is set
#45
rhuitl
closed
5 years ago
1
Changing the point budget sometimes reload the entire tree
#44
leops
opened
5 years ago
1
[clipping improvements] - new geometry working and 'clip inside' method
#43
spelman7
opened
5 years ago
2
Fix clipping-related vertex shader error
#42
spelman7
closed
5 years ago
2
Points all black
#41
jean-noelp
closed
5 years ago
1
Define MAX_POINT_LIGHTS and MAX_DIR_LIGHTS
#40
rhuitl
closed
5 years ago
1
Fix node size computation for orthographic cameras
#39
rhuitl
closed
5 years ago
0
Fix warnings about unused varyings
#38
rhuitl
closed
5 years ago
3
Seems not support camera changements
#37
jean-noelp
opened
5 years ago
4
Expose the pick state and use pixel position from params
#36
Zielon
closed
5 years ago
1
Report MAX_LOADS_TO_GPU throttling, return load promise and errors, fix node size with orthographic camera
#35
rhuitl
closed
5 years ago
2
Pick render traget size change condition fix
#34
Zielon
closed
5 years ago
0
Add clippingPlanes support
#33
jean-noelp
opened
5 years ago
2
Export gradients
#32
rhuitl
closed
5 years ago
0
Filter point by normal and attenuate opacity based on distance
#31
Zielon
closed
5 years ago
0
Fix @requiresShaderUpdate and depth testing
#30
rhuitl
closed
5 years ago
0
Clarify usage of the pick() method
#29
Zielon
closed
5 years ago
1
Brightness change in the shader
#28
Zielon
closed
5 years ago
0
fix(picking): support different pixel ratio when picking
#27
hccampos
closed
5 years ago
0
Vary point size based on octree level
#26
darkmirage
closed
5 years ago
1
Mini-polyfill for Math.sign() for IE11
#25
rhuitl
closed
5 years ago
1
Pointcloud progress property fix
#24
Zielon
closed
5 years ago
1
A callback for the binary loader
#23
Zielon
closed
5 years ago
0
Feature/callback in binary loader
#22
Zielon
closed
5 years ago
0
An orthographic camera in the update visibility part
#21
Zielon
closed
5 years ago
1
Before checking the frustum intersection check the 'shouldClip'
#20
Zielon
closed
5 years ago
0
Support point picking in special camera systems
#19
alejandrodecea
closed
5 years ago
3
Revert building the octreeDir path url
#18
Zielon
closed
5 years ago
1
Fix double getUrl issue
#17
Ailrun
closed
5 years ago
0
URL is converted twice via getUrl
#16
Ailrun
closed
5 years ago
4
Add ES6 module build for three shaking
#15
Ailrun
opened
5 years ago
1
refactor(picking): clean picking code
#14
hccampos
closed
5 years ago
0
chore(dependencies): upgrade dependencies and run prettier
#13
hccampos
closed
5 years ago
0
Normal vectors for the pick() method
#12
Zielon
closed
5 years ago
0
Sourcemap issue with Parcel bundler
#11
tteke
opened
5 years ago
4
Request authorization headers
#10
Zielon
closed
5 years ago
0
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