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quinton-ashley
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p5play
JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.
https://p5play.org
GNU Affero General Public License v3.0
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`Tiles` contiguous colliders mode
#287
quinton-ashley
opened
11 months ago
0
`inputDevice.count('inp')`
#286
quinton-ashley
closed
11 months ago
0
`inputDevice.presses('any')`
#285
quinton-ashley
opened
11 months ago
0
Create colliders based on images
#284
quinton-ashley
opened
11 months ago
0
Improve the FriendlyError system
#283
quinton-ashley
opened
11 months ago
0
World Gravity sprite Rotation, prevention
#282
UltraHispeed-Elite
closed
11 months ago
1
Does p5play impact the p5 DOM functions?
#281
zoebachman
closed
11 months ago
2
`world.rayCast`
#280
quinton-ashley
closed
7 months ago
2
Error Messages
#279
Honeybee4642
closed
11 months ago
3
On-screen controller for mobile
#278
quinton-ashley
opened
12 months ago
0
[BUG] rotated text not rendering with user loaded fonts
#277
quinton-ashley
closed
11 months ago
1
p5play.d.ts has 2 conflicts with @types/p5 definitions.
#276
christopherball
closed
1 year ago
3
Bug in 3.15 when trying to detect a group sprite overlapping with a sprite
#275
rahji
closed
1 year ago
6
[bug] sprite mouse pressing should not be true if the user drags away from the sprite
#274
quinton-ashley
closed
1 year ago
0
[bug] contact callbacks run before contacts are updated
#273
quinton-ashley
closed
1 year ago
0
Can't access Globals section of full documentation
#272
rainbow-lazer
closed
1 year ago
2
[bug] Ignore gampepads that lack standard button inputs
#271
quinton-ashley
closed
1 year ago
0
[bug] Sprites require additional tap to trigger event on mobile devices
#270
lmfff
closed
1 year ago
7
[bug] Can't check for collisions or overlaps between groups
#269
quinton-ashley
closed
1 year ago
0
Make colliders based on text shapes
#268
dhowe
closed
5 months ago
9
[bug] group's tracking of collisions and overlappers does not update when sprites are removed
#267
quinton-ashley
closed
1 year ago
0
[bug] Group needs to implement Array functions `splice`, `pop`, `shift`, etc.
#266
quinton-ashley
closed
1 year ago
0
[bug] addDefaultSensors not working if sprite has more than one collider
#265
quinton-ashley
closed
1 year ago
0
`Particles` system
#264
quinton-ashley
closed
5 months ago
1
Support for tweening/easing in movement and rotation functions
#263
quinton-ashley
opened
1 year ago
0
[bug] `sprite.collider = "none"` should not remove overlap sensors
#262
quinton-ashley
closed
1 year ago
0
[bug] p5play's createTextImage should return a p5.Image not p5.Graphics object
#261
quinton-ashley
closed
1 year ago
1
Provide more info about collisions or overlaps in callbacks
#260
quinton-ashley
opened
1 year ago
0
`joint.breakingForce`
#259
quinton-ashley
closed
7 months ago
1
`kb.visible`
#258
quinton-ashley
closed
9 months ago
1
[feature] Add sprite.textStroke and sprite.textStrokeWeight
#257
quinton-ashley
closed
1 year ago
1
[bug] If sprite with no colliders (collider type 'none') gets an overlap sensor added to it, the sensor should adhere to the sprite's rotation.
#256
quinton-ashley
closed
1 year ago
2
[BUG] Controllers disconnecting should not change the position of other connected controllers in the contro array
#255
quinton-ashley
closed
1 year ago
0
[FEATURE] add auto-completes for input devices
#254
quinton-ashley
closed
1 year ago
0
[Bug] If sprite changes scale while mouse is hovering, sprite.mouse.hovered() is inaccurate.
#253
quinton-ashley
closed
1 year ago
1
p5.SceneManager compatibility issue
#252
lounsen
closed
1 year ago
2
undefined "setting resize" error
#251
botaro
closed
1 year ago
4
Fps Bounding
#250
ormaq
closed
1 year ago
1
Out of bounds _display check doesn't take rotation into account
#249
cKrijgsman
closed
1 year ago
3
It do not support chinese charaters!
#248
acekingke
closed
1 year ago
2
Idea: Scratch-Like IDE for p5.js
#247
maverickteckh
closed
1 year ago
2
p5play and Device orientation
#246
gracywhelihan
closed
1 year ago
1
Fix parameter names in the Sprites constructor comment.
#245
TheoGibbons
closed
1 year ago
1
Don't use the p5.js web editor
#244
quinton-ashley
closed
2 months ago
0
Doesn't work anymore.
#243
JimmyDeansWonderfullInventions
closed
1 year ago
3
Platformer game, check for collision direction?
#242
MaybeYouShould-GetTheHeckouttaHere
closed
1 year ago
1
Group cull method not working as expected
#241
calebfoss
closed
1 year ago
1
Group collision methods not working as expected
#240
calebfoss
closed
1 year ago
3
Group.add does not return a value
#239
calebfoss
closed
1 year ago
5
Checking instanceof sometimes breaks in p5.js instance mode
#238
quinton-ashley
closed
1 year ago
0
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