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rachelnertia
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Quiver
An unfinished cross-platform pseudo-3D game engine written in C++
MIT License
34
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Sync with master
#51
rachelnertia
closed
1 year ago
0
Update WorldRaycastRenderer.cpp
#50
rachelnertia
closed
1 year ago
0
Rendering upgrades
#49
rachelnertia
closed
1 year ago
0
Error when compiling Quiver with Xcode 9.4.1
#48
bilouw
opened
6 years ago
1
Investigate possible libraries to use for in-game UI
#47
rachelnertia
opened
6 years ago
0
Update to ImGui v1.6x
#46
rachelnertia
opened
6 years ago
0
/permissive- or /Za
#45
rachelnertia
opened
6 years ago
0
Prototype bolt type slot system
#44
rachelnertia
opened
6 years ago
0
Overworld ApplicationState
#43
rachelnertia
opened
6 years ago
1
SelectTool::OnMouseClick3D should filter out render-only fixtures
#42
rachelnertia
closed
6 years ago
0
Prototype close combat enemy type
#41
rachelnertia
closed
6 years ago
1
Prototype frost bolt, fire bolt and black bolt
#40
rachelnertia
closed
6 years ago
0
Select tool should cycle through Entities on multiple clicks
#39
rachelnertia
opened
6 years ago
0
Add list of Entities to World Editor
#38
rachelnertia
opened
6 years ago
0
Allow giving names to fixture filter data groups and bits
#37
rachelnertia
opened
6 years ago
0
Debug controls in Game that allow you to step the World on a button press
#36
rachelnertia
opened
6 years ago
0
Show Entity ID in Editor
#35
rachelnertia
closed
6 years ago
0
Add serialisation and deserialisation for multi-fixture bodies
#34
rachelnertia
opened
6 years ago
0
FreeControl(Camera3D&...) does not handle joystick look
#33
rachelnertia
opened
6 years ago
0
Joysticks that are aware of what they are and can do different things accordingly
#32
rachelnertia
opened
6 years ago
0
DualShock 4
#31
rachelnertia
opened
6 years ago
0
Joystick axis positions should be in the range -1 to +1
#30
rachelnertia
opened
6 years ago
0
Add debug visualiser for joysticks
#29
rachelnertia
opened
6 years ago
0
Xbox 360 back and start buttons
#28
rachelnertia
closed
6 years ago
0
Xbox 360 d-pad
#27
rachelnertia
closed
6 years ago
0
AnyActive and AnyJustActive should take a span, not a vector
#26
rachelnertia
closed
6 years ago
0
Mouse flickering
#25
rachelnertia
closed
6 years ago
0
Add Dodging
#24
rachelnertia
opened
6 years ago
0
Iterate on Crossbow Feel
#23
rachelnertia
closed
6 years ago
4
Iterate on Player Camera Feel
#22
rachelnertia
opened
6 years ago
0
Expose more b2Body and b2Fixture functionality via PhysicsComponent
#21
rachelnertia
opened
6 years ago
1
Rename 'gravity' to 'wind'
#20
rachelnertia
opened
6 years ago
0
Enable specification of a specific custom ApplicationState to start with
#19
rachelnertia
closed
6 years ago
0
Set up continuous integration
#18
rachelnertia
opened
6 years ago
0
Get compiling on Clang 5.0 and GCC 7.2.0
#17
TartanLlama
closed
6 years ago
0
Run include-what-you-use on the codebase
#16
rachelnertia
opened
6 years ago
0
Use std::chrono::duration in World timestep and InputComponent::OnStep
#15
rachelnertia
closed
6 years ago
0
Choose view rect in WorldRaycastRendererImpl::Render rather than in the pre-render step
#14
rachelnertia
closed
6 years ago
0
World should not own a WorldRaycastRenderer
#13
rachelnertia
closed
6 years ago
1
Update to latest ImGui and ImGui-SFML
#12
rachelnertia
closed
6 years ago
1
Move responsibility for updating the current view of a frame out of Animator
#11
rachelnertia
closed
6 years ago
0
Get warnings from sf::Shader compilation
#10
rachelnertia
opened
6 years ago
0
Make PhysicsComponent non-mandatory
#9
rachelnertia
opened
6 years ago
0
Upgrade to Catch2
#8
rachelnertia
opened
6 years ago
1
Simplify internal structure of AnimationLibrary
#7
rachelnertia
closed
6 years ago
0
Break down AnimationSystem into Animators and Animations
#6
rachelnertia
closed
6 years ago
1
Allow game-level code to drive application state
#5
rachelnertia
closed
6 years ago
3
Add more object editor classes
#4
rachelnertia
closed
6 years ago
1
Standardise json serialisation
#3
rachelnertia
opened
7 years ago
1
Replace iostream logging with spdlog
#2
rachelnertia
closed
6 years ago
1
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