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PSXPREV - Playstation (PSX) Files Previewer/Extractor
BSD 2-Clause "Simplified" License
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Animations tab is full of entries that throw a null reference
#213
spamzilla
opened
2 months ago
0
Exporting selected textures overwrites without warning
#212
spamzilla
opened
2 months ago
0
Extracted texture names
#211
ReaverXIII
opened
2 months ago
0
Corrupt textures in Kids Station Digimon Park
#210
WarGreySama
opened
3 months ago
1
Is it possible to extract resource from Vagrant Story?
#209
gnrsu1
opened
4 months ago
1
Export glTF2 fails to create a file that can be opened in Blender
#208
spamzilla
opened
4 months ago
0
Add Linux support
#207
samyj-lucsyj-programist
opened
4 months ago
0
Try to scan model from "Hokuto no Ken: Seiki Matsukyu Seishi Densetsu" but failed...
#206
kenshin20080-lab
opened
6 months ago
0
How do I correct mismatched paletes?
#205
IttaBae
opened
6 months ago
0
Possible support for the TIP format used in PS1 Namco Museum games?
#204
Toykyle
opened
6 months ago
0
WriteSettings before opening Scanner/ExportModelsForm
#203
trigger-segfault
closed
7 months ago
0
Update README preview image
#202
trigger-segfault
closed
7 months ago
0
Prepare for 0.9.9.2 release
#201
trigger-segfault
closed
7 months ago
0
Add HMD Extra Animations advanced setting
#200
trigger-segfault
closed
7 months ago
0
update to a newer framework
#199
Ya-Block
opened
8 months ago
7
Store Texture dimensions locally and remove Render_ dimensions
#198
trigger-segfault
closed
8 months ago
0
Settings catch-up and remove Old UV Alignment
#197
trigger-segfault
closed
8 months ago
0
Switch VRAM semi-transparency storage to same as normal Textures
#196
trigger-segfault
closed
8 months ago
0
Rename Common.Color to Color3 and change to struct
#195
trigger-segfault
closed
8 months ago
0
Attempt to fix glTF2 HandlesRoot animations
#194
trigger-segfault
closed
8 months ago
0
Texture/Scene previewer improvements, advanced settings
#193
trigger-segfault
closed
8 months ago
0
VAO, Texture, and Mesh batching optimizations
#192
trigger-segfault
closed
8 months ago
0
Include glTF2 inverseBindMatrices
#191
trigger-segfault
closed
9 months ago
0
Fix #40: Switch to Toolkit.Init PreferNative backend
#190
trigger-segfault
closed
9 months ago
0
More animation sanity checks
#189
trigger-segfault
closed
9 months ago
0
PMDParser refactoring
#188
trigger-segfault
closed
9 months ago
0
PSX LOD support and animation 0x2a subtype 0
#187
trigger-segfault
closed
9 months ago
0
Support for Syphon Filter and Duke Nukem?
#186
ReindeerFloatilla
opened
9 months ago
0
Shader state wrapper and Show Skeleton
#185
trigger-segfault
closed
9 months ago
0
Shader-time joints system
#184
trigger-segfault
closed
9 months ago
0
No models found - Little Mermaid 2
#183
spamzilla
closed
7 months ago
2
glTF2 skin support and PSI parser fixes
#182
trigger-segfault
closed
9 months ago
0
PSI skinned actor and animation support
#181
trigger-segfault
closed
9 months ago
0
Improved exporter grouping support, and glTF2 coordinate support
#180
trigger-segfault
closed
9 months ago
0
PSI Actor and FMW World support
#179
trigger-segfault
closed
9 months ago
0
TIM changes, and prototype PXL, CLT parsers
#178
trigger-segfault
closed
9 months ago
0
Remember and bookmark recent scan history
#177
trigger-segfault
closed
9 months ago
0
Regex filter support
#176
trigger-segfault
closed
9 months ago
0
PSX Textures, Semi-Transparency, Gouraud, Sprite support
#175
trigger-segfault
closed
9 months ago
0
SPT Support and more UI options
#174
trigger-segfault
closed
10 months ago
0
Not extracting all TIM's types.
#173
RealQuantumDog
opened
10 months ago
4
BFF Model Support
#172
trigger-segfault
closed
10 months ago
0
Scanner Progress Optimizations
#171
trigger-segfault
closed
10 months ago
0
can't open psxprev Exception non gérée : System.AccessViolationException: Tentative de lecture ou d'écriture de mémoire protégée.
#170
Endymi0n74
closed
10 months ago
2
Change .NET Framework in App.config
#169
trigger-segfault
closed
10 months ago
0
Change README .NET Framework required version to v4.5
#168
trigger-segfault
closed
10 months ago
0
Lower .NET Framework version to v4.5
#167
trigger-segfault
closed
10 months ago
0
Fix HMD images, add DAE export, bump version to 0.9.9.1
#166
trigger-segfault
closed
10 months ago
0
Allow swapping between different texture CLUT indices
#165
trigger-segfault
closed
10 months ago
0
Support multi-clut textures (part 1)
#164
trigger-segfault
closed
10 months ago
0
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