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romlok
/
godot-gdhexgrid
A GDScript hexagonal grid implementation for Godot.
MIT License
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Ported to Godot 4 Beta 2
#10
JanWerder
opened
1 year ago
0
Pathfinding example is not realistic and hard to follow
#9
erny0507
opened
4 years ago
0
Change coordinate system
#8
shazzner
opened
4 years ago
2
Support for pointy-top layout
#7
anissen
opened
4 years ago
2
Convert to plugin
#6
Awkor
closed
5 years ago
0
Fix calculation of cube to offset
#5
db0
opened
5 years ago
3
Ensure that goal is in path when the goal is in path_obstacles, but h…
#4
alexgit53
closed
5 years ago
1
Goal is left out of path when goal is in path_obstacles even if its cost is non-zero
#3
alexgit53
closed
5 years ago
1
Godot 3.1 Support
#2
NickToony
closed
5 years ago
1
Godot 3.1 compatibility
#1
skiz
closed
5 years ago
4