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Orbital
Orbital Unity sandbox
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Move nearest intersection code from TrajectoryHandler
#42
rtoole13
opened
4 years ago
0
Finish nearest point of intersection code
#41
rtoole13
opened
4 years ago
0
Create some sort of object pool for trajectory intersections
#40
rtoole13
opened
4 years ago
0
Node vector dragging doesn't behave ideally on secondary bodies
#39
rtoole13
closed
4 years ago
0
Maneuver node execution triggers at odd times
#38
rtoole13
opened
4 years ago
0
Fix retrograde maneuver node update issue
#37
rtoole13
closed
4 years ago
0
Predict orbital encounters
#36
rtoole13
opened
4 years ago
3
Maneuver node's on secondary gravity source wacky
#35
rtoole13
closed
4 years ago
1
At high time warp, possibly make use of x guesses
#34
rtoole13
opened
4 years ago
0
Validate elliptical and hyperbolic x guess
#33
rtoole13
closed
4 years ago
0
UVM solver update
#32
rtoole13
closed
4 years ago
0
Update orbital calculation to universal formulation
#31
rtoole13
closed
4 years ago
1
Have trajectories (planned or active) terminate at current source's SOI
#30
rtoole13
opened
4 years ago
0
Make camera focus object selection part of object selector
#29
rtoole13
opened
4 years ago
0
maneuver nodes dont work on hyperbolic orbits
#28
rtoole13
closed
4 years ago
1
MAJOR -Current check for maneuver node true anomaly insufficient
#27
rtoole13
closed
4 years ago
1
MAJOR - maneuver nodes aren't children of the current gravity source
#26
rtoole13
closed
4 years ago
0
Recalculation of orbital parameters noticeably changes along orbit
#25
rtoole13
closed
4 years ago
1
Have maneuver node hit box itself scale with camera zoom
#24
rtoole13
closed
4 years ago
0
Make "Ship" type that ObjectSelector references more akin to "Controllable"
#23
rtoole13
opened
4 years ago
0
Create ship input model for selected object
#22
rtoole13
closed
4 years ago
0
Add "selected object", so as to have multiple ships
#21
rtoole13
closed
4 years ago
0
Add maneuver nodes
#20
rtoole13
closed
4 years ago
0
Trajectory plotters do not need to inherit from Monobehavior
#19
rtoole13
closed
4 years ago
1
Remove wobble of SAS
#18
rtoole13
opened
4 years ago
0
Hyperbolic orbits still screwy approaching infinity
#17
rtoole13
closed
4 years ago
1
Fix parabolic edge cases and extreme ellipses
#16
rtoole13
closed
4 years ago
1
Ensure switching spheres of influence works w/ system initialization changes
#15
rtoole13
closed
4 years ago
1
Fix GravityAffected update to mimic that of sources
#14
rtoole13
closed
4 years ago
1
LeaveSphereOfInfluence only goes in one direction
#13
rtoole13
closed
4 years ago
0
Remove body.velocity = OrbitalVelocityToWorld in LeaveSphereOfInfluence()
#12
rtoole13
closed
4 years ago
0
Fixes to hyperbolic update broke objects entering hyperbolic updates from afar
#11
rtoole13
closed
4 years ago
0
true anomaly calculation for elliptical orbits isn't always right
#10
rtoole13
closed
4 years ago
0
Clean up OrbitalMechanics
#9
rtoole13
closed
4 years ago
1
Improve hyperbolic trajectory plotting
#8
rtoole13
closed
4 years ago
0
Fix hyperbolic trajectory updates at large true anomaly
#7
rtoole13
closed
4 years ago
0
Add multiple Gravity Sources
#6
rtoole13
closed
4 years ago
0
Remove dependence on the origin
#5
rtoole13
closed
4 years ago
1
Remove the SOI range
#4
rtoole13
closed
4 years ago
0
Colliding with the planet results in a crash
#3
rtoole13
closed
4 years ago
1
Limit Newton's method eccentric anomaly iteration
#2
rtoole13
closed
4 years ago
1
Trajectory plotted inappropriately for certain ang. of periapse and rel momentum
#1
rtoole13
closed
4 years ago
0