RuneJS is a RuneScape game server written in TypeScript and JavaScript. The aim of this project is to create a game server that is both fun and easy to use, while also providing simple content development systems.
The game server currently runs a build of RuneScape from October 30th-31st, 2006 (game build #435). No other builds are supported at this time, but may become available in the future.
RuneJS is completely open-source and open to all pull requests and/or issues. Many plugins have been added by contributor pull requests and we're always happy to have more!
docker
and docker-compose
docker-compose
comes with docker
config/server-config.example.json
and paste it into the same folder using the name server-config.json
server-config.json
file and modify your RSA modulus and exponent with the ones matching your game client
docker-compose build
docker-compose up
The game server will spin up and be accessible via port 43594.
The RuneScape Java Client #435 must be used to log into a RuneJS game server.
Before running these commands, you must:
npm install
from the root of this projectnpm run game
Launches the game server by itself without buildingnpm run game:dev
Builds and launches the game server by itself in watch modenpm run login
Launches the login server by itself without buildingnpm run update
Launches the update server by itself without buildingnpm run infra
Launches both the login and update server without buildingnpm run standalone
Launches all three servers concurrently without buildingnpm run build:watch
Builds the application and watches for changesnpm run build
Builds the applicationnpm run lint
Runs the linter against the codebase to look for code style issues