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rust-mobile
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android-activity
Glue for building Rust applications on Android with NativeActivity or GameActivity
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Close `logpipe` input file descriptor after `dup2()`
#116
MarijnS95
closed
11 months ago
0
CHANGELOG fixups
#115
rib
closed
1 year ago
0
Release 0.5.0-beta.1
#114
rib
closed
1 year ago
0
Upgrade to `ndk-sys 0.5.0-beta.0`, `ndk 0.8.0-beta.0`
#113
MarijnS95
closed
1 year ago
0
Release 0.5.0 beta.0
#112
rib
closed
1 year ago
2
Release 0.5.0 beta.0
#111
rib
closed
1 year ago
1
native-activity: don't treat missing input queue as error
#110
rib
closed
1 year ago
0
Release beta version to be included into winit beta
#109
kchibisov
closed
1 year ago
15
build(deps): update num_enum requirement from 0.6 to 0.7
#108
dependabot[bot]
closed
1 year ago
0
Consolidate input types to avoid portability hazards
#107
rib
closed
1 year ago
0
GameActivity PATCH: Don't read unicode via getUnicodeChar
#106
rib
closed
1 year ago
0
agdk-mainloop: update for GameActivity 2.0.2
#105
rib
closed
1 year ago
0
Revert 'Bump MSRV to 1.68'
#104
rib
closed
1 year ago
5
Bump MSRV to 1.68
#103
rib
closed
1 year ago
14
Rework `input_events` API and expose `KeyCharacterMap` bindings
#102
rib
closed
1 year ago
4
No implementation found for `long com.google.androidgamesdk.GameActivity.initializeNativeCode`
#101
torokati44
closed
1 year ago
6
game-activity: Remove Deref implementations for Key/MotionEvent types
#100
rib
closed
1 year ago
0
Release 0.4.3
#99
rib
closed
1 year ago
0
GameActivity PATCH: fix deadlocks in java callbacks after app destroyed
#98
rib
closed
1 year ago
3
Fix deadlocks in game-activity backend if java callbacks are fired after native thread exits
#97
rib
closed
1 year ago
0
Showing system ui without overlaying the application (GameActivity)
#96
lucasmerlin
opened
1 year ago
4
Hide navigation bar (in native acitivity)
#95
MarijnS95
opened
1 year ago
3
Fix deadlock on activity onDestroy
#94
sagebind
closed
1 year ago
16
Use common `Keycode` type across backends
#92
rib
closed
1 year ago
1
Seal the game-activity `KeyEvent` type
#91
rib
closed
1 year ago
2
Release 0.4.2
#90
rib
closed
1 year ago
0
Add some initial notes for updating game-activity glue
#89
rib
closed
1 year ago
1
Update To GamesActivity 2.0.2
#88
lexi-the-cute
closed
1 year ago
33
cargo: Fix `rust_version` -> `rust-version` property typo
#87
MarijnS95
closed
1 year ago
1
README: Add badges to CI, crates.io, docs.rs and show the MSRV
#86
MarijnS95
closed
1 year ago
0
Bump `bitflags` to v2
#85
daxpedda
closed
1 year ago
1
game_activity: Fix `pointer_index()` always returning `0`
#84
sannyun
closed
1 year ago
1
build(deps): update bitflags requirement from 1.3 to 2.3
#83
dependabot[bot]
closed
1 year ago
2
Loading custom Java classes
#82
DataTriny
opened
1 year ago
2
Call Activity.finish() when android_main returns
#81
rib
closed
1 year ago
0
Don't abort the whole process if we see a Rust panic
#80
rib
opened
1 year ago
2
Expose android_app_set_motion_event_filter from native app glue
#79
4emodan
opened
1 year ago
1
build(deps): update bitflags requirement from 1.3 to 2.2
#78
dependabot[bot]
closed
1 year ago
1
Fix rust_version typo s/0.64/1.64/
#77
rib
closed
1 year ago
0
Add MSRV policy to README and bump `rust_version` to 1.64, due to `ndk` -> `raw_window_handle` dependency
#76
rib
closed
1 year ago
1
build(deps): update bitflags requirement from 1.3 to 2.1
#75
dependabot[bot]
closed
1 year ago
3
build(deps): update num_enum requirement from 0.5 to 0.6
#74
dependabot[bot]
closed
1 year ago
1
build(deps): bump actions/checkout from 2 to 3
#73
dependabot[bot]
closed
1 year ago
0
Add dependabot support
#72
notgull
closed
1 year ago
0
native-activity: Propagate `NativeWindow` redraw/resize and `ContentRectChanged` callbacks to main loop
#70
MarijnS95
closed
1 year ago
20
How to get Android Native_Window when i use native_activity branch?
#69
sry948749099
closed
1 year ago
1
Add panic guards to extern "C" functions
#68
notgull
closed
1 year ago
7
Call `ANativeActivity_finish()` or `GameActivity_finish()` when `android_main` returns
#67
rib
closed
1 year ago
3
How can we override methods on the current activity?
#66
matthunz
opened
1 year ago
1
`ContentRectChanged` never getting triggered so `AndroidApp::content_rect` is always zero.
#65
ArthurKValladares
closed
1 year ago
2
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