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USSGroundhog
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Try to add text decoration
#283
rymlks
opened
4 days ago
0
Rigidbody level design
#282
rymlks
closed
4 months ago
0
"deathloop protection" for the moveable respawn point
#281
sapphon
opened
10 months ago
0
you can kick items
#280
sapphon
opened
10 months ago
0
Level 4 Crew Qtrs should not have had changes applied to prefab
#279
sapphon
opened
10 months ago
0
Turret with "weak points"
#278
sapphon
opened
11 months ago
0
Make some improvements to beamRectangle lazer prefab and add new spaw…
#277
rymlks
closed
11 months ago
0
Level 111
#276
sapphon
opened
11 months ago
0
Rigidbody spawner
#275
rymlks
closed
11 months ago
0
Correct nulled Cinemachine Brain fields in Level 4 intro
#274
sapphon
closed
11 months ago
0
Picture in picture #272
#273
sapphon
closed
11 months ago
0
Picture-in-picture functionality as a Consequence
#272
sapphon
opened
11 months ago
0
Minor tweaks to RickLevel
#271
rymlks
closed
11 months ago
0
Level4 intro cameras #226
#270
sapphon
closed
11 months ago
0
#268 Reset player health state *before* the respawn delay
#269
sapphon
closed
11 months ago
0
Bleeding should not be able to kill you during the respawn delay
#268
sapphon
opened
11 months ago
0
266 autocoroner
#267
sapphon
closed
11 months ago
0
Corpse-destroying machine
#266
sapphon
opened
11 months ago
0
Build a level using only existing prefabs from the Rooms folder whenever possible
#265
sapphon
opened
11 months ago
1
Summon jeanbrackeis
#264
sapphon
closed
11 months ago
0
Summonable / dismissable enemy
#263
sapphon
opened
11 months ago
0
Make crouch speed consistent across scenes
#262
sapphon
opened
11 months ago
0
Frozen corpse shatter improvements
#261
sapphon
closed
11 months ago
0
Frozen corpse sfx and particles
#260
sapphon
opened
11 months ago
0
Add per-scene death minima and difficulty pars for 1-4
#259
sapphon
closed
12 months ago
0
Score screen measurement changes
#258
sapphon
closed
12 months ago
0
Update per-difficulty death expectations per latest levels
#257
sapphon
opened
12 months ago
0
Frozen corpses are deleted when met by guillotines traveling downward
#256
sapphon
closed
12 months ago
0
You can shatter your frozen corpse by guillotining it
#255
sapphon
opened
12 months ago
0
"Rewatch Level Intro" button
#254
sapphon
opened
12 months ago
0
Add camera behavior for L2 cutscene
#253
sapphon
closed
12 months ago
0
L2: you can be looking away from the top of the hangar and not notice what the drone launch panel did
#252
sapphon
opened
1 year ago
0
Bloated corpses exist
#251
sapphon
closed
1 year ago
0
Cutscene Skipper now fails to respond if cutscene has ended via the p…
#250
sapphon
closed
1 year ago
0
[BUG] Cutscene-skip functionality remains enabled if cutscene completes unskipped
#249
sapphon
opened
1 year ago
1
More varied Charlie Brown Sounds
#248
sapphon
opened
1 year ago
0
137 2 cutscene skip indicator
#247
sapphon
closed
1 year ago
0
Monologues now Start late to ensure e.g. SFXPlayers have Started first
#246
sapphon
closed
1 year ago
0
227 location menu intro
#245
sapphon
opened
1 year ago
0
137 cutscenes skippable
#244
sapphon
closed
1 year ago
0
Add intro to L3
#243
sapphon
closed
1 year ago
0
Create a layout, look, and feel for the score screen
#242
sapphon
opened
1 year ago
0
Crouching makes you slow, and all puzzles that require crouching are adjusted accordingly
#241
sapphon
opened
1 year ago
0
Levels have intro text #224 #225 #226
#240
sapphon
closed
1 year ago
0
Level 2 begins in such a way that an inactive player does not immedia…
#239
sapphon
closed
1 year ago
0
Don't forget to disable L1 intro until skip is possible
#238
sapphon
closed
1 year ago
0
Monologues now trigger a 'speech sound' while active
#237
sapphon
closed
1 year ago
0
Respawn also sets your momentum, facing, and camera angle
#236
sapphon
opened
1 year ago
0
makes crouching slow the player down
#235
sawalls
closed
1 year ago
0
Charlie Brown sounds play during NPC cutscene lines
#234
sapphon
opened
1 year ago
0
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