This project originated as cocos2d-objc rewrite to Swift. As I stopped commiting to the repo since June, because Obj-C is dead for me.
This is still in a very alpha state, but you already can build some games with it, even though it may be unpleasant process as I change API almost every day. The project served as .dylib
(.so
on Linux
/Android
) that builds by Swift Package Manager. It requires some project config in order to use it, but you can experiment with the demo provided in the repo.
Generally the project should be considered unstable and most of the API is likely to be changed.
We worked hard before starting this project and it relies on several self-made libs we made:
Thanks to them we currently have:
SIMD
on Darwin
platforms and has self-implemnted algorithms to run on Glibc
based environment. Not speaking of zero ARC impact and modern swifty syntax features.Currently this repo only contains demos for Linux
, Android
, iOS
and macOS
. macOS
demo can use both MetalKit
and SDL
. iOS
demo only supports MetalKit
for now and can be easily ported to tvOS
. Linux
and Android
demos can only be compiled with SDL
, hence only GL
rendering backend is available.
You can get the idea from this GIF:
My goals for the near future are (order means nothing):
Windows
UI components
(Button, Slider, Label)Particle systems
contentScale
and use one set of assets
for all screen resolutions.jpg
to .pvr
We have a trello which I will try to maintain soon.
Clone
$ git clone --recursive https://github.com/s1ddok/Fiber2D.git
Call helper script, that will do all the preparation stuff for you.
cd external/SwiftBGFX/3rdparty/bgfx
make osx-debug64
Generate XCode project
cd ../../../../
make xcodeproj-macos
Open XCode project, compile and run. You should see the demo yourself.
bgfx
for iOS
make xcodeproj-ios
Fiber2D-iOS.xcodeproj
somewhere in System/iOS
group (just for reasonable structure).Project Settings
-> Fiber2D-demo-iOS Target settings
. Add all frameworks from Fiber2D-iOS
to Embedded binaries
:
Double check that the same binaries appear in Target dependencies
section of Build Phases
.You can reach me on twitter (@s1ddok) or by e-mail in my profile.
All parts in this package (Fiber2D, SwiftMath, SwiftBGFX and bgfx itself) use the same license.
Copyright 2016 Andrey Volodin. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.