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saul
/
demofile-net
Blazing fast cross-platform demo parser library for Counter-Strike 2 and Valve's Deadlock, written in C#.
MIT License
111
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10
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Pull broadcast retry logic into a new RetryingBroadcastHttpHandler class
#122
saul
closed
2 weeks ago
1
Update to Deadlock v10213
#121
saul
closed
3 weeks ago
1
Seeking support for http broadcasts
#120
in0finite
opened
1 month ago
1
better error handling in http broadcasts ; remove blocking behavior from `MoveNextAsync()`
#119
in0finite
opened
1 month ago
2
CSTV http broadcast freezes the program if Internet is disconnected or CSTV server shuts down
#118
in0finite
closed
2 weeks ago
2
Breaking Changes (from 0.18.1 to 0.25..1)
#117
laPeregrin
closed
1 month ago
1
Deadlock update
#116
saul
closed
1 month ago
1
add voice extraction example
#115
in0finite
closed
1 month ago
0
Deadlock no Playerspawn events are firing
#113
Theoya
closed
1 month ago
7
Update to CS2 schema v14034
#112
saul
closed
1 month ago
1
Projectiles getting immediately deactivated in POV demos
#111
in0finite
opened
1 month ago
1
Unrecognised serializer field: m_nPlatformType
#110
laPeregrin
closed
1 month ago
2
some minor additions
#108
in0finite
closed
1 month ago
0
Add support for incomplete demos
#107
in0finite
closed
1 month ago
0
Anyone else having trouble getting the TickByTick example working?
#106
Theoya
closed
1 month ago
2
[WIP] Dota implementation
#104
saul
opened
1 month ago
0
Add parallel/multi-threaded example
#103
saul
closed
1 month ago
1
Update to Deadlock schema v48
#102
saul
closed
1 month ago
1
How to generate updates to schema(s)?
#101
johnpyp
closed
1 month ago
1
CSTV+ http broadcast stops receiving data after ~20 seconds
#100
in0finite
opened
1 month ago
1
Example of multithreaded parsing
#99
xGuysOG
closed
1 month ago
1
Fix parallel parsing of POV demos
#98
saul
closed
2 months ago
1
Fix entities being created multiple times
#97
saul
closed
2 months ago
1
Fix hardcoded 64 tick rate throughout parser
#96
saul
opened
2 months ago
0
Parallel parsing not always utilizing all cpus
#94
in0finite
closed
2 months ago
1
Add support for reading from HTTP broadcast streams
#93
saul
closed
2 months ago
5
Parallel parsing doesn't work for POV demos
#92
in0finite
closed
2 months ago
0
Duplicated `Create` events for entities in POV demos
#91
in0finite
closed
2 months ago
1
Reduce allocations for compressed packets
#90
saul
closed
2 months ago
1
Split CS2 support into DemoFile.Game.Cs, add preliminary Deadlock support
#89
saul
closed
2 months ago
2
Initial POV demo support
#87
saul
closed
2 months ago
1
Add CsUserMessageEvents
#86
saul
closed
2 months ago
1
Support for POV demos
#85
in0finite
closed
2 months ago
4
GameRule "HasMatchStarted" turns to false before match ends
#84
xGuysOG
closed
2 months ago
3
Update schema and demo format for v14026
#83
saul
closed
3 months ago
1
Support new field m_PredictedDamageTags
#82
makhorin
closed
3 months ago
2
Add support for messages from `cstrike15_usermessages.proto`
#81
in0finite
closed
2 months ago
0
Add temp ents, update game events
#80
saul
closed
3 months ago
1
Add support for messages from `cs_gameevents.proto` and `te.proto`
#78
in0finite
closed
3 months ago
1
Fix backwards seeking
#77
saul
closed
3 months ago
1
Seeking is still failing
#76
in0finite
closed
3 months ago
0
Fixed CBaseCSGrenade.GrenadeCount always being 1
#75
saul
closed
3 months ago
1
Fixed seeking failing for some demos
#74
saul
closed
3 months ago
1
`RoundStartTicks` not available
#73
in0finite
closed
2 months ago
3
Seeking fails for some demos
#72
in0finite
closed
3 months ago
1
`CBaseCSGrenade.GrenadeCount` is always 1
#71
in0finite
closed
3 months ago
3
CSoundEventPathCornerEntity failed to parse
#69
laPeregrin
closed
5 months ago
1
Update schema and demo format for v14011
#67
saul
closed
5 months ago
1
Some Demos broken after new cs2 update "Missing CSoundEventPathCornerEntity"
#65
xGuysOG
closed
5 months ago
1
Fix parsing error since 2024-05-23 update
#64
saul
closed
6 months ago
1
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